Rust-in-Rust dev
Offline 50.46.161.24:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 24 Oct, 00:07 UTC 01:07 UK · 5d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 167 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 182 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 70 / 700
- RustSpain.com | EU Main 13 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 20 / 1000
Quick answers
From the figures on this page.
Player count
Where does Rust-in-Rust dev place among Rust servers?
Over the past seven days, Rust-in-Rust dev has climbed to #15,318 for player hours, putting it in the top 69% of all ranked servers.
How many players are on Rust-in-Rust dev right now?
The last sighting of Rust-in-Rust dev was 4 days 18 hours ago; it is offline right now. The seven-day average for this server is 0 players.
Server rules
Which map is active on Rust-in-Rust dev?
A procedural map, generated by the game, is what Rust-in-Rust dev runs.
What are the rules on Rust-in-Rust dev, and what settings does it run?
The name of Rust-in-Rust dev gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of Rust-in-Rust dev?
There is no region published for Rust-in-Rust dev. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 50.46.161.24:28015 is its address.
What is the uptime of Rust-in-Rust dev, and is it online?
The current status for Rust-in-Rust dev is offline, last seen 4 days 18 hours ago. 15% is the uptime for the last 5 full days, up for 18 of 120 hours. The first sighting of it by Rust Wipe Tracker came on 23 October 2026.
On what Rust version does Rust-in-Rust dev operate?
The version on Rust-in-Rust dev is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How does Rust-in-Rust dev handle its wipe days?
At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
When does Rust-in-Rust dev wipe? What schedule does it follow?
To tell its rhythm we would need more of Rust-in-Rust dev's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 5 days 12 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Rust-in-Rust dev part of?
The Rust Wipe Tracker lists that include Rust-in-Rust dev are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Rust-in-Rust dev?
The game's server browser picks up these Rust-in-Rust dev tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join Rust-in-Rust dev?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 50.46.161.24:28015.