IKS[211 Devblog]
Offline 50.7.226.2:27015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 125 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 190 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 66 / 700
- RustSpain.com | EU Main 8 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 23 / 1000
Quick answers
From the figures on this page.
Population
How does IKS[211 Devblog] compare with other Rust servers in the rankings?
In the top 60% of all ranked servers sits IKS[211 Devblog], at #12,916 on hours played over seven days.
What is the current population on IKS[211 Devblog]?
At the moment IKS[211 Devblog] is offline, having last been seen 12 days 22 hours ago.
Server rules
What settings and rules should you know for IKS[211 Devblog]?
The name of IKS[211 Devblog] gives no gather rate. The group limit goes unpublished. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. VAC, Valve's anti-cheat, is switched off.
About the server
In which region is IKS[211 Devblog] based?
You will find no region published by IKS[211 Devblog]. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 50.7.226.2:27015 is its address.
How reliable is IKS[211 Devblog], and is it currently online?
The current status for IKS[211 Devblog] is offline, last seen 12 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 16 October 2026.
On what Rust version does IKS[211 Devblog] operate?
The version on IKS[211 Devblog] is Rust network protocol 2164, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does IKS[211 Devblog] wipe, and at what times?
Its rhythm cannot yet be told: too few of IKS[211 Devblog]'s wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 16 days 11 hours have passed since this world was made.
Server tags
Where does IKS[211 Devblog] appear across the Rust Wipe Tracker lists and filters?
You will find IKS[211 Devblog] on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded.
What is the meaning of the server tags on IKS[211 Devblog]?
Read off the game's server browser, the tags for IKS[211 Devblog] are: mp10 (Max players): Slot count: 10; v2164 (Protocol): Protocol 2164 is required; a different version can't join; oxide (Oxide): Oxide (uMod), a plugin framework, is installed here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): The owner or a plugin set this non-standard tag; stok (Custom tag): The owner or a plugin set this non-standard tag. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join IKS[211 Devblog]?
Enter client.connect 50.7.226.2:27015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.