Server_217_DevBlog
Offline 50.7.37.34:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 36 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 56 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 13 / 700
- RustSpain.com | EU Main 2 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 3 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of Server_217_DevBlog against other Rust servers?
Over the past seven days, Server_217_DevBlog has climbed to #15,349 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on Server_217_DevBlog?
The last sighting of Server_217_DevBlog was 3 days 19 hours ago; it is offline right now. The seven-day average for this server is 0 players.
Rules and settings
Which map is active on Server_217_DevBlog?
A procedural map, generated by the game, is what Server_217_DevBlog runs.
What settings and rules should you know for Server_217_DevBlog?
You will not find a gather rate in the name of Server_217_DevBlog. No group limit is published. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The VAC anti-cheat from Valve is disabled.
Operator and location
What location does Server_217_DevBlog run from?
There is no region published for Server_217_DevBlog. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 50.7.37.34:28015 is its address.
What is the uptime of Server_217_DevBlog, and is it online?
Server_217_DevBlog is offline at the moment, with the last sighting 3 days 19 hours ago. It was up 5 of 96 hours over the last 4 full days, 5% of the time. 24 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Server_217_DevBlog using?
The version on Server_217_DevBlog is Rust network protocol 2183, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does Server_217_DevBlog wipe, and at what times?
To tell its rhythm we would need more of Server_217_DevBlog's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 4 days 22 hours.
Server tags
Where does Server_217_DevBlog appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Server_217_DevBlog are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Last wipe: In the last week.
What is the meaning of the server tags on Server_217_DevBlog?
Read off the game's server browser, the tags for Server_217_DevBlog are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; v2183 (Protocol): Join only if your game runs protocol 2183; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h5e7466bf (Custom tag): The owner or a plugin set this non-standard tag; stok (Custom tag): The owner or a plugin set this non-standard tag. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join Server_217_DevBlog?
Enter client.connect 50.7.37.34:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.