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Network live 11,836 servers online 72,948 players aboard 218 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

LAB - not a public server

Offline 50.99.7.47:28115 checked 5d ago

pve
Tracking number · connect
Wipe progress · wiped 5d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 4 players now 0% full
07-day averagepeak –
#15,326ranktop 69%
5d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 55 on average 20 / 200
  2. [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 32 on average 33 / 200
  3. [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average 15 / 200
  4. [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average 5 / 150
  5. 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average 40 / 200
  6. [EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average 7 / 100
Help desk

Quick answers

From the figures on this page.

Population

Where does LAB - not a public server place among Rust servers?

Over the past seven days, LAB - not a public server has climbed to #15,326 for player hours, putting it in the top 69% of all ranked servers.

What is the current population on LAB - not a public server?

The last sighting of LAB - not a public server was 5 days 7 hours ago; it is offline right now. Averaged over the past week: 0 players.

Rules and settings

What is the current map on LAB - not a public server?

The map on LAB - not a public server is procedural, produced by the game.

What are the rules on LAB - not a public server, and what settings does it run?

No gather rate appears in the name of LAB - not a public server. Up to 8 players can join a group, the default for the game. It runs pve, other players cannot be fought. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.

Server details

What location does LAB - not a public server run from?

There is no region published for LAB - not a public server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 50.99.7.47:28115.

What is the uptime of LAB - not a public server, and is it online?

LAB - not a public server is offline at the moment, with the last sighting 5 days 7 hours ago. It was up 0 of 96 hours over the last 4 full days, 0% of the time. 24 October 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is LAB - not a public server using?

The version on LAB - not a public server is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

When does LAB - not a public server wipe? What schedule does it follow?

There are too few of LAB - not a public server's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 5 days 7 hours have passed since this world was made.

Server tags

Where does LAB - not a public server appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take LAB - not a public server: Rust community servers, unmodded and Best Rust PvE servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on LAB - not a public server?

gmrust (Game mode): Survival in standard Rust; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^p (PvE): There's no player combat; the world itself is the threat are the tags LAB - not a public server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What is the process to join LAB - not a public server?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 50.99.7.47:28115.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp4
Max players Slot count: 4.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Gameplay

^p
PvE There's no player combat; the world itself is the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.