AUS LOST LANDS
Online 51.161.132.10:25576 checked 8m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 3 Oct, 13:52 UTC 14:52 UK · 26d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- vanilla + 0 / 75
- Rustafied.com - AU Main 179 / 425
- Rustafied.com - AU Monday 21 / 100
- Rustopia.gg - AU Main 43 / 150
- Rustafied.com - AU Medium 75 / 100
- Rustafied.com - AU Friday 9 / 100
Quick answers
From the figures on this page.
Player count
How does AUS LOST LANDS compare with other Rust servers in the rankings?
Over the past seven days, AUS LOST LANDS has climbed to #15,327 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on AUS LOST LANDS?
Checking now: 0 players on 500 slots at AUS LOST LANDS. Averaged over the past week: 0 players.
Map and rules
What is the current map on AUS LOST LANDS?
The game generates the procedural map on AUS LOST LANDS at size 4,300 with seed 84114655. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for AUS LOST LANDS?
The name of AUS LOST LANDS gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of AUS LOST LANDS?
No region tag comes from AUS LOST LANDS, but the name points to Oceania. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 51.161.132.10:25576.
Does AUS LOST LANDS perform well?
Averaged over the last 48 hours, server fps was 126, with a low of 110. Buildings, deployables and all the rest of the world pushed its entity count as high as 111,661. The highest memory reading was 3,352 MB. Lag, to players, means low fps alongside an entity count on the rise.
Is AUS LOST LANDS up, and how good is its uptime?
You can find AUS LOST LANDS online at present. Its reported uptime suggests a restart roughly 1 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is AUS LOST LANDS using?
Rust network protocol 2635 and build 168909 on Linux is what AUS LOST LANDS runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
What should you expect from wipe day on AUS LOST LANDS?
At their busiest, its recent wipes drew an average of 0 players. After 1 hours the latest wipe's crowd hit its peak.
On what schedule does AUS LOST LANDS reset its map?
To tell its rhythm we would need more of AUS LOST LANDS's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 26 days 3 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is AUS LOST LANDS part of?
These Rust Wipe Tracker lists take AUS LOST LANDS: Oceania Rust servers and Modded Rust servers. On the server list, apply Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on AUS LOST LANDS?
The game's server browser picks up these AUS LOST LANDS tags: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to AUS LOST LANDS?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 51.161.132.10:25576.