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Network live 11,893 servers online 98,350 players aboard 402 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

AUS LOST LANDS

Online 51.161.132.10:25576 checked 8m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 26d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 500 players now 0% full
07-day averagepeak –
#15,327ranktop 69%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 3 Oct, 13:52 UTC 14:52 UK · 26d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. vanilla +OC · groups of 16+ · monthly · 1 on average 0 / 75
  2. Rustafied.com - AU MainOC · groups of 16+ · weekly · 147 on average 179 / 425
  3. Rustafied.com - AU MondayOC · groups of 16+ · weekly · 122 on average 21 / 100
  4. Rustopia.gg - AU MainOC · groups of 12+ · weekly · 49 on average 43 / 150
  5. Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 36 on average 75 / 100
  6. Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average 9 / 100
Help desk

Quick answers

From the figures on this page.

Player count

How does AUS LOST LANDS compare with other Rust servers in the rankings?

Over the past seven days, AUS LOST LANDS has climbed to #15,327 for player hours, putting it in the top 69% of all ranked servers.

What is the current population on AUS LOST LANDS?

Checking now: 0 players on 500 slots at AUS LOST LANDS. Averaged over the past week: 0 players.

Map and rules

What is the current map on AUS LOST LANDS?

The game generates the procedural map on AUS LOST LANDS at size 4,300 with seed 84114655. Identical size and seed give an identical map: view it on RustMaps from this page.

What settings and rules should you know for AUS LOST LANDS?

The name of AUS LOST LANDS gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.

Server details

What is the location of AUS LOST LANDS?

No region tag comes from AUS LOST LANDS, but the name points to Oceania. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 51.161.132.10:25576.

Does AUS LOST LANDS perform well?

Averaged over the last 48 hours, server fps was 126, with a low of 110. Buildings, deployables and all the rest of the world pushed its entity count as high as 111,661. The highest memory reading was 3,352 MB. Lag, to players, means low fps alongside an entity count on the rise.

Is AUS LOST LANDS up, and how good is its uptime?

You can find AUS LOST LANDS online at present. Its reported uptime suggests a restart roughly 1 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is AUS LOST LANDS using?

Rust network protocol 2635 and build 168909 on Linux is what AUS LOST LANDS runs. The same protocol is required to join, and Steam takes care of updating it.

Map resets

What should you expect from wipe day on AUS LOST LANDS?

At their busiest, its recent wipes drew an average of 0 players. After 1 hours the latest wipe's crowd hit its peak.

On what schedule does AUS LOST LANDS reset its map?

To tell its rhythm we would need more of AUS LOST LANDS's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 26 days 3 hours have passed since this world was made.

Tags and filters

On Rust Wipe Tracker, which lists and filters is AUS LOST LANDS part of?

These Rust Wipe Tracker lists take AUS LOST LANDS: Oceania Rust servers and Modded Rust servers. On the server list, apply Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.

How should you read the tags on AUS LOST LANDS?

The game's server browser picks up these AUS LOST LANDS tags: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

How do you connect to AUS LOST LANDS?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 51.161.132.10:25576.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players It holds 500 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.