Firedasherskull's Server [AU]
Offline 51.161.145.147:23853 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 20 Sep, 08:48 UTC 09:48 UK · 38d agoWipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- vanilla + 0 / 75
- Rustafied.com - AU Main 630 / 650
- Rustafied.com - AU Monday 82 / 100
- Rustopia.gg - AU Main 106 / 150
- Rustafied.com - AU Long 22 / 100
- Rustafied.com - AU Friday 11 / 100
Quick answers
From the figures on this page.
Player count
What is the ranking of Firedasherskull's Server [AU] against other Rust servers?
Over the past seven days, Firedasherskull's Server [AU] has climbed to #16,615 for player hours, putting it in the top 70% of all ranked servers.
What is the current population on Firedasherskull's Server [AU]?
At the moment Firedasherskull's Server [AU] is offline, having last been seen 27 days 23 hours ago.
Rules and settings
What is the current map on Firedasherskull's Server [AU]?
Size 4,500 and seed 50000 define the procedural map Firedasherskull's Server [AU] runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for Firedasherskull's Server [AU]?
No gather rate appears in the name of Firedasherskull's Server [AU]. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
What location does Firedasherskull's Server [AU] run from?
No region tag comes from Firedasherskull's Server [AU], but the name points to Oceania. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 51.161.145.147:23853 is its address.
What is the uptime of Firedasherskull's Server [AU], and is it online?
The current status for Firedasherskull's Server [AU] is offline, last seen 27 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does Firedasherskull's Server [AU] operate?
On Linux, Firedasherskull's Server [AU] runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How does Firedasherskull's Server [AU] handle its wipe days?
4 players is the average peak across its recent wipes. After 2 hours the latest wipe's crowd hit its peak.
How often does Firedasherskull's Server [AU] wipe, and at what times?
There are too few of Firedasherskull's Server [AU]'s wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 38 days 22 hours.
Server tags
Where does Firedasherskull's Server [AU] appear across the Rust Wipe Tracker lists and filters?
You will find Firedasherskull's Server [AU] on the following Rust Wipe Tracker lists: Oceania Rust servers and Modded Rust servers. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Firedasherskull's Server [AU]?
gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): It runs game build 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Firedasherskull's Server [AU] publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join Firedasherskull's Server [AU]?
Enter client.connect 51.161.145.147:23853 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.