A Shockbyte Rust Server
Offline 51.161.145.171:20000 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 448 / 500
- Rustoria.co - EU East Long 454 / 475
- Rusty Moose |EU Main| 984 / 1000
- Rustafied.com - EU Friday 67 / 100
- Rustoria.co - EU Main 998 / 1000
- Rustoria.co - US Main 22 / 250
Quick answers
From the figures on this page.
Population
How does A Shockbyte Rust Server compare with other Rust servers in the rankings?
A seven-day player-hours count places A Shockbyte Rust Server at #15,490: the top 69% of every ranked server.
Is A Shockbyte Rust Server busy at the moment?
At the moment A Shockbyte Rust Server is offline, having last been seen 39 days 10 hours ago.
Rules and settings
Which map is active on A Shockbyte Rust Server?
The game generates the procedural map on A Shockbyte Rust Server at size 3,000 with seed 1. Identical size and seed give an identical map: view it on RustMaps from this page.
Which settings and rules apply on A Shockbyte Rust Server?
You will not find a gather rate in the name of A Shockbyte Rust Server. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is A Shockbyte Rust Server based?
There is no region published for A Shockbyte Rust Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 51.161.145.171:20000.
How reliable is A Shockbyte Rust Server, and is it currently online?
Offline for now: A Shockbyte Rust Server was last seen 39 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does A Shockbyte Rust Server operate?
The version on A Shockbyte Rust Server is Rust network protocol 2633 and build 163501, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does A Shockbyte Rust Server wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of A Shockbyte Rust Server's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 50 days 20 hours.
Tags and listings
Where does A Shockbyte Rust Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take A Shockbyte Rust Server: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on A Shockbyte Rust Server?
gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163501 (Build): The game build is 163501; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags A Shockbyte Rust Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join A Shockbyte Rust Server?
Enter client.connect 51.161.145.171:20000 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.