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Network live 11,616 servers online 49,894 players aboard 102 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

TrinityRust.com | AU - Dev

Online 51.161.198.169:28010 checked 10m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 6h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ ? players now
07-day averagepeak –
#15,261ranktop 69%
6h agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeakWipe
0123409:0019:0004:0012:0021:0006:00Wiped Fri 30 Oct, 02:02 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304009:0019:0004:0012:0021:0006:00Wiped Fri 30 Oct, 02:02 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.8 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 30 Oct, 02:02 UTC 02:02 UK · 6h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 27 Oct, 08:30 UTC 08:30 UK · 2d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    2.7 days
    Players before
    0
  3. Fri 23 Oct, 02:02 UTC 03:02 UK · 7d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    4.3 days
    Players before
    0
  4. Sat 17 Oct, 01:10 UTC 02:10 UK · 13d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    6 days
    Players before
    0
  5. Fri 16 Oct, 02:02 UTC 03:02 UK · 14d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  6. Wed 14 Oct, 10:10 UTC 11:10 UK · 15d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    1.7 days
    Players before
    0
  7. Fri 9 Oct, 04:06 UTC 05:06 UK · 21d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    5.3 days
    Players before
    0
  8. Fri 2 Oct, 02:03 UTC 03:03 UK · 28d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    7.1 days
    Players before
    0
  9. Fri 25 Sep, 03:19 UTC 04:19 UK · 35d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    6.9 days
    Players before
    0
  10. Fri 18 Sep, 02:02 UTC 03:02 UK · 42d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    7.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustafied.com - AU MainOC · groups of 16+ · weekly · 144 on average 394 / 425
  2. Rustafied.com - AU MondayOC · groups of 16+ · weekly · 123 on average 29 / 100
  3. Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 44 on average 253 / 300
  4. Rustopia.gg - AU MainOC · groups of 12+ · weekly · 43 on average 75 / 150
  5. Rustoria.co - AU PremiumOC · groups of 16+ · biweekly · 30 on average 77 / 200
  6. Rustafied.com - AU FridayOC · groups of 16+ · weekly · 28 on average 113 / 350
Help desk

Quick answers

From the figures on this page.

Player count

How does TrinityRust.com | AU - Dev compare with other Rust servers in the rankings?

Over the past seven days, TrinityRust.com | AU - Dev has climbed to #15,261 for player hours, putting it in the top 69% of all ranked servers.

What is the current population on TrinityRust.com | AU - Dev?

TrinityRust.com | AU - Dev is showing 0 players at the moment. The seven-day average for this server is 0 players.

Rules and settings

What is the current map on TrinityRust.com | AU - Dev?

Generated by the game with seed 800530180, the procedural map on TrinityRust.com | AU - Dev is size 4,950. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: Custom Map.

What are the rules on TrinityRust.com | AU - Dev, and what settings does it run?

You will not find a gather rate in the name of TrinityRust.com | AU - Dev. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Operator and location

What is the location of TrinityRust.com | AU - Dev?

The name of TrinityRust.com | AU - Dev points to Oceania, though no region tag is published. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 51.161.198.169:28010.

What is the performance like on TrinityRust.com | AU - Dev?

Averaged over the last 48 hours, server fps was 32, with a low of 32. The world held as many as 141,645 entities: buildings, deployables and the rest. The highest memory reading was 5,113 MB. Lag, to players, means low fps alongside an entity count on the rise.

Is TrinityRust.com | AU - Dev up, and how good is its uptime?

Right now, TrinityRust.com | AU - Dev is online. Its reported uptime suggests a restart roughly 4 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is TrinityRust.com | AU - Dev using?

On Linux, TrinityRust.com | AU - Dev runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

What should you expect from wipe day on TrinityRust.com | AU - Dev?

The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd reached its peak.

On what schedule does TrinityRust.com | AU - Dev reset its map?

There is no next wipe to predict for TrinityRust.com | AU - Dev: it wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 6 hours have passed since this world was made.

Tags and filters

Where does TrinityRust.com | AU - Dev appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take TrinityRust.com | AU - Dev: Oceania Rust servers and Modded Rust servers. These are the filters that bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is the meaning of the server tags on TrinityRust.com | AU - Dev?

gmrust (Game mode): Standard Rust survival is the game mode here; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags TrinityRust.com | AU - Dev publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What steps do you take to join TrinityRust.com | AU - Dev?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 51.161.198.169:28010. Its website can be found at https://trinityrust.com/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp0
Max players The server has 0 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.