4Netplayers tafemme
Offline 51.195.61.136:22800 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 27 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 37 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 13 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 1 / 1000
Quick answers
From the figures on this page.
Player activity
How does 4Netplayers tafemme compare with other Rust servers in the rankings?
Over the past seven days, 4Netplayers tafemme has climbed to #15,478 for player hours, putting it in the top 70% of all ranked servers.
Is 4Netplayers tafemme busy at the moment?
At the moment 4Netplayers tafemme is offline, having last been seen 39 days 16 hours ago.
Map and rules
Which map is active on 4Netplayers tafemme?
The game generates the procedural map on 4Netplayers tafemme at size 4,000 with seed 1234567890. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for 4Netplayers tafemme?
No gather rate appears in the name of 4Netplayers tafemme. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is 4Netplayers tafemme based?
You will find no region published by 4Netplayers tafemme. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 51.195.61.136:22800 is its address.
Is 4Netplayers tafemme up, and how good is its uptime?
The current status for 4Netplayers tafemme is offline, last seen 39 days 16 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is 4Netplayers tafemme using?
On Linux, 4Netplayers tafemme runs Rust network protocol 2633 and build 164530. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does 4Netplayers tafemme wipe, and at what times?
Its rhythm cannot yet be told: too few of 4Netplayers tafemme's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 54 days 23 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is 4Netplayers tafemme part of?
These Rust Wipe Tracker lists take 4Netplayers tafemme: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on 4Netplayers tafemme?
Read off the game's server browser, the tags for 4Netplayers tafemme are: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join 4Netplayers tafemme?
Enter client.connect 51.195.61.136:22800 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.