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Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

A Shockbyte x Discord Production Rust Server

Offline 51.38.155.209:22632 checked 1d ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 2d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 40 players now 2% full
07-day averagepeak 4
#7,824ranktop 35%
2d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5217:0021:0001:0006:0010:0014:00

Hourly average and peak, UTC.

Server performance

05010015020017:0021:0001:0006:0010:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

12.4 daysusual gapbetween real wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Mon 26 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 26 Oct, 22:02 UTC 22:02 UK · 2d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Wed 14 Oct, 13:11 UTC 14:11 UK · 15d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 5
    Lasted
    12.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average 171 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 120 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 186 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average 80 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average 255 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average 350 / 350
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of A Shockbyte x Discord Production Rust Server against other Rust servers?

A seven-day player-hours count places A Shockbyte x Discord Production Rust Server at #7,824: the top 35% of every ranked server.

How many players are on A Shockbyte x Discord Production Rust Server right now?

At the moment A Shockbyte x Discord Production Rust Server is offline, having last been seen 25 hours ago. The seven-day figures show an average of 0 players and a peak of 4. The busiest hour over the last 48 hours was 13:00 UTC, averaging 2 players.

Map and rules

Which map is active on A Shockbyte x Discord Production Rust Server?

Size 5,000 and seed 50000 define the procedural map A Shockbyte x Discord Production Rust Server runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. Its name for the map: Custom Map.

What are the rules on A Shockbyte x Discord Production Rust Server, and what settings does it run?

You will not find a gather rate in the name of A Shockbyte x Discord Production Rust Server. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is not active.

Server details

In which region is A Shockbyte x Discord Production Rust Server based?

No region is published by A Shockbyte x Discord Production Rust Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 51.38.155.209:22632.

What is the performance like on A Shockbyte x Discord Production Rust Server?

Averaged over the last 48 hours, server fps was 144, with a low of 142. The world held as many as 131,901 entities: buildings, deployables and the rest. 3,197 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of A Shockbyte x Discord Production Rust Server, and is it online?

The current status for A Shockbyte x Discord Production Rust Server is offline, last seen 25 hours ago. The uptime it reports puts its last restart at about 21 hours ago. 95% is the uptime for the last 7 full days, up for 159 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 October 2026.

On what Rust version does A Shockbyte x Discord Production Rust Server operate?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What should you expect from wipe day on A Shockbyte x Discord Production Rust Server?

3 players is the average peak across its recent wipes. After 18 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 5 it had fallen below half where the crowd did not hold.

When does A Shockbyte x Discord Production Rust Server wipe? What schedule does it follow?

Its rhythm cannot yet be told: too few of A Shockbyte x Discord Production Rust Server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 2 days 16 hours have passed since this world was made.

Server tags

Where does A Shockbyte x Discord Production Rust Server appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take A Shockbyte x Discord Production Rust Server: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on A Shockbyte x Discord Production Rust Server?

gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags A Shockbyte x Discord Production Rust Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

How do you connect to A Shockbyte x Discord Production Rust Server?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 51.38.155.209:22632.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server has 40 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.