blahblahblah
Online 51.38.155.251:28951 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 25 Oct, 17:36 UTC 17:36 UK · 4d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Sat 24 Oct, 12:32 UTC 13:32 UK · 5d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 1
-
Thu 22 Oct, 15:35 UTC 16:35 UK · 7d agoWipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 0
-
Wed 21 Oct, 12:59 UTC 13:59 UK · 8d agoWipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
-
Tue 20 Oct, 21:56 UTC 22:56 UK · 8d agoWipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
-
Sun 18 Oct, 11:39 UTC 12:39 UK · 11d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 141 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 133 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 197 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 85 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 228 / 700
- RustSpain.com | EU Main 349 / 350
Quick answers
From the figures on this page.
Player count
Where does blahblahblah place among Rust servers?
A seven-day player-hours count places blahblahblah at #6,059: the top 27% of every ranked server.
What is the current population on blahblahblah?
At the moment 0 players are on blahblahblah, which has 75 slots. The seven-day figures show an average of 0 players and a peak of 4. Over the last 48 hours, the peak hour came at 20:00 UTC with an average of 1 players.
Rules and settings
What is the current map on blahblahblah?
The game generates the procedural map on blahblahblah at size 1,000 with seed 50000. You can see the map on RustMaps from this page, since one size and seed give one map. You will see this map name: Custom Map.
Which settings and rules apply on blahblahblah?
The name of blahblahblah gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is blahblahblah based?
No region is published by blahblahblah. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 51.38.155.251:28951.
Does blahblahblah perform well?
The 48-hour average for server fps stands at 239, never dipping below 232. Buildings, deployables and all the rest of the world pushed its entity count as high as 6,046. 2,548 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
Is blahblahblah up, and how good is its uptime?
blahblahblah is up and online at the moment. Its reported uptime suggests a restart roughly 4 hours ago. 68% is the uptime for the last 7 full days, up for 115 of 168 hours. 17 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is blahblahblah using?
Rust network protocol 2635 and build 168909 on Linux is what blahblahblah runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What happens on blahblahblah when wipe day arrives?
The average busiest point of its recent wipes was 3 players. On the latest wipe, 3 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
How often does blahblahblah wipe, and at what times?
There is no next wipe to predict for blahblahblah: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 5 days 1 hours.
Server tags
Where does blahblahblah appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include blahblahblah are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on blahblahblah?
The game's server browser picks up these blahblahblah tags: gmrust (Game mode): Survival in standard Rust; mp75 (Max players): The server has 75 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join blahblahblah?
Enter client.connect 51.38.155.251:28951 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.