Dev-The Walking Life
Offline 51.68.66.53:23127 checked 3h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 32 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 120 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 34 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 26 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 4 / 1000
Quick answers
From the figures on this page.
Population
Where does Dev-The Walking Life place among Rust servers?
A seven-day player-hours count places Dev-The Walking Life at #15,349: the top 69% of every ranked server.
What is the current population on Dev-The Walking Life?
The last sighting of Dev-The Walking Life was 3 hours ago; it is offline right now. The seven-day average for this server is 0 players.
Map and rules
What is the current map on Dev-The Walking Life?
The game generates the procedural map on Dev-The Walking Life at size 6,000 with seed 395335856. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for Dev-The Walking Life?
The name of Dev-The Walking Life gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is Dev-The Walking Life based?
No region is published by Dev-The Walking Life. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 51.68.66.53:23127 is its address.
Does Dev-The Walking Life perform well?
The 48-hour average for server fps stands at 30, never dipping below 30. The world held as many as 217,536 entities: buildings, deployables and the rest. The highest memory reading was 4,490 MB. Lag, to players, means low fps alongside an entity count on the rise.
Is Dev-The Walking Life up, and how good is its uptime?
Dev-The Walking Life is offline at the moment, with the last sighting 3 hours ago. About 5 hours ago is when it last restarted, judged by the uptime it gives. Across the last 1 full day, uptime came to 92%: 22 of 24 hours. The first sighting of it by Rust Wipe Tracker came on 27 October 2026.
On what Rust version does Dev-The Walking Life operate?
The version on Dev-The Walking Life is Rust network protocol 2634 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does Dev-The Walking Life reset its map?
To tell its rhythm we would need more of Dev-The Walking Life's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 21 days 9 hours.
Tags and filters
Where does Dev-The Walking Life appear in Rust Wipe Tracker lists and filters?
You will find Dev-The Walking Life on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Dev-The Walking Life?
Read off the game's server browser, the tags for Dev-The Walking Life are: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join Dev-The Walking Life?
Enter client.connect 51.68.66.53:23127 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.