Test
Offline 51.75.75.76:28015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 27 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 41 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 33 / 700
- RustSpain.com | EU Main 9 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 11 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of Test against other Rust servers?
In the top 70% of all ranked servers sits Test, at #15,085 on hours played over seven days.
What is the current population on Test?
The last sighting of Test was 12 days 7 hours ago; it is offline right now.
Map and rules
What is the current map on Test?
The game generates the procedural map on Test at size 1,500 with seed 1337. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What are the rules on Test, and what settings does it run?
No gather rate appears in the name of Test. It states no limit on group size. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
What location does Test run from?
No region is published by Test, and the region code is eu1. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 51.75.75.76:28015.
What is the uptime of Test, and is it online?
The current status for Test is offline, last seen 12 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does Test operate?
Rust network protocol 2574 and build 111282 on Windows is what Test runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does Test reset its map?
To tell its rhythm we would need more of Test's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 44 days 3 hours.
Tags and listings
Where does Test appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Test: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
What is the meaning of the server tags on Test?
Read off the game's server browser, the tags for Test are: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; v2574 (Protocol): To join, your game must match protocol 2574; cs111282 (Build): The game build is 111282; ptrak (Networking): The network layer is RakNet, Rust's standard; $reu1 (Region code): Region code: eu1; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Test?
Enter client.connect 51.75.75.76:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.