NBA67 - 4Netplayers
Online 51.77.128.156:20300 checked 12m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first-
Wed 28 Oct, 18:50 UTC 18:50 UK · 21h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 27 Oct, 23:37 UTC 23:37 UK · 1d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 173 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 120 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 187 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 81 / 700
- RustSpain.com | EU Main 349 / 350
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 252 / 700
Quick answers
From the figures on this page.
Player count
What is the ranking of NBA67 - 4Netplayers against other Rust servers?
In the top 29% of all ranked servers sits NBA67 - 4Netplayers, at #6,428 on hours played over seven days.
What is the current population on NBA67 - 4Netplayers?
The current count is 0 players on 10 slots for NBA67 - 4Netplayers. The seven-day figures show an average of 0 players and a peak of 2. The busiest hour over the last 48 hours was 22:00 UTC, averaging 1 players.
Map and rules
What is the current map on NBA67 - 4Netplayers?
Generated by the game with seed 13698755, the procedural map on NBA67 - 4Netplayers is size 3,000. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for NBA67 - 4Netplayers?
The name of NBA67 - 4Netplayers gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is NBA67 - 4Netplayers based?
There is no region published for NBA67 - 4Netplayers. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 51.77.128.156:20300.
How smoothly does NBA67 - 4Netplayers run?
The 48-hour average for server fps stands at 30, never dipping below 30. Buildings, deployables and all the rest of the world pushed its entity count as high as 119,388. 3,318 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
Is NBA67 - 4Netplayers up, and how good is its uptime?
Right now, NBA67 - 4Netplayers is online. Its reported uptime suggests a restart roughly 6 hours ago. 95% is the uptime for the last 4 full days, up for 91 of 96 hours. It was first seen by Rust Wipe Tracker on 24 October 2026.
On what Rust version does NBA67 - 4Netplayers operate?
Rust network protocol 2635 and build 168909 on Linux is what NBA67 - 4Netplayers runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does NBA67 - 4Netplayers wipe? What schedule does it follow?
There are too few of NBA67 - 4Netplayers's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 21 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is NBA67 - 4Netplayers part of?
The Rust Wipe Tracker lists that include NBA67 - 4Netplayers are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it appears.
What is the meaning of the server tags on NBA67 - 4Netplayers?
The game's server browser picks up these NBA67 - 4Netplayers tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join NBA67 - 4Netplayers?
Enter client.connect 51.77.128.156:20300 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.