Skip to the page
Network live 11,875 servers online 94,751 players aboard 395 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

NBA67 - 4Netplayers

Online 51.77.128.156:20300 checked 12m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 21h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
07-day averagepeak 2
#6,428ranktop 29%
21h agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.250.50.75120:0004:0012:0022:0006:0014:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304020:0004:0012:0022:0006:0014:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.8 daysusual gapbetween real wipes

Wipes

every wipe as a delivery, newest first
  1. Wed 28 Oct, 18:50 UTC 18:50 UK · 21h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 27 Oct, 23:37 UTC 23:37 UK · 1d ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average 173 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 120 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 187 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average 81 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average 349 / 350
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average 252 / 700
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of NBA67 - 4Netplayers against other Rust servers?

In the top 29% of all ranked servers sits NBA67 - 4Netplayers, at #6,428 on hours played over seven days.

What is the current population on NBA67 - 4Netplayers?

The current count is 0 players on 10 slots for NBA67 - 4Netplayers. The seven-day figures show an average of 0 players and a peak of 2. The busiest hour over the last 48 hours was 22:00 UTC, averaging 1 players.

Map and rules

What is the current map on NBA67 - 4Netplayers?

Generated by the game with seed 13698755, the procedural map on NBA67 - 4Netplayers is size 3,000. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for NBA67 - 4Netplayers?

The name of NBA67 - 4Netplayers gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.

Operator and location

In which region is NBA67 - 4Netplayers based?

There is no region published for NBA67 - 4Netplayers. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 51.77.128.156:20300.

How smoothly does NBA67 - 4Netplayers run?

The 48-hour average for server fps stands at 30, never dipping below 30. Buildings, deployables and all the rest of the world pushed its entity count as high as 119,388. 3,318 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is NBA67 - 4Netplayers up, and how good is its uptime?

Right now, NBA67 - 4Netplayers is online. Its reported uptime suggests a restart roughly 6 hours ago. 95% is the uptime for the last 4 full days, up for 91 of 96 hours. It was first seen by Rust Wipe Tracker on 24 October 2026.

On what Rust version does NBA67 - 4Netplayers operate?

Rust network protocol 2635 and build 168909 on Linux is what NBA67 - 4Netplayers runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

When does NBA67 - 4Netplayers wipe? What schedule does it follow?

There are too few of NBA67 - 4Netplayers's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 21 hours.

Tags and filters

On Rust Wipe Tracker, which lists and filters is NBA67 - 4Netplayers part of?

The Rust Wipe Tracker lists that include NBA67 - 4Netplayers are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it appears.

What is the meaning of the server tags on NBA67 - 4Netplayers?

The game's server browser picks up these NBA67 - 4Netplayers tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What steps do you take to join NBA67 - 4Netplayers?

Enter client.connect 51.77.128.156:20300 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players The server has 10 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.