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Network live 11,854 servers online 99,188 players aboard 532 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

A Shockbyte Rust Server

Offline 51.81.179.105:29188 checked 16d ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 16d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 40 players now 0% full
07-day averagepeak –
#15,405ranktop 71%
16d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2.5

The first 48 hours of its last wipes

Mon 12 OctMon 12 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 12 Oct, 20:59 UTC 21:59 UK · 16d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 12 Oct, 03:55 UTC 04:55 UK · 17d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  3. Wed 7 Oct, 02:46 UTC 03:46 UK · 22d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    5 days
    Players before
    0
  4. Tue 6 Oct, 17:19 UTC 18:19 UK · 23d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  5. Mon 5 Oct, 04:50 UTC 05:50 UK · 24d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.5 days
    Players before
    0
  6. Fri 2 Oct, 04:42 UTC 05:42 UK · 27d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3 days
    Players before
    0
  7. Thu 1 Oct, 20:08 UTC FW 21:08 UK · 28d ago
    Force wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  8. Wed 30 Sep, 00:31 UTC 01:31 UK · 29d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.8 days
    Players before
    0
  9. Tue 29 Sep, 18:14 UTC 19:14 UK · 30d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  10. Sat 26 Sep, 02:55 UTC 03:55 UK · 33d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    3.6 days
    Players before
    0
Show all 15 wipes
  1. Wed 23 Sep, 03:39 UTC 04:39 UK · 36d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    3 days
    Players before
    0
  2. Sat 19 Sep, 15:29 UTC 16:29 UK · 40d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3.5 days
    Players before
    0
  3. Sat 19 Sep, 04:30 UTC 05:30 UK · 40d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  4. Wed 16 Sep, 04:35 UTC 05:35 UK · 43d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3 days
    Players before
    0
  5. Mon 14 Sep, 05:10 UTC 06:10 UK · 45d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 130 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 144 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average 55 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average 141 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average 347 / 350
Help desk

Quick answers

From the figures on this page.

Player activity

Where does A Shockbyte Rust Server place among Rust servers?

In the top 71% of all ranked servers sits A Shockbyte Rust Server, at #15,405 on hours played over seven days.

How many players are on A Shockbyte Rust Server right now?

The last sighting of A Shockbyte Rust Server was 16 days 15 hours ago; it is offline right now.

Map and rules

Which map is active on A Shockbyte Rust Server?

Size 1,500 and seed 50000 define the procedural map A Shockbyte Rust Server runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What are the rules on A Shockbyte Rust Server, and what settings does it run?

The name of A Shockbyte Rust Server gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, the anti-cheat from Valve, is not active.

Server details

What location does A Shockbyte Rust Server run from?

No region is published by A Shockbyte Rust Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 51.81.179.105:29188.

How reliable is A Shockbyte Rust Server, and is it currently online?

Offline for now: A Shockbyte Rust Server was last seen 16 days 15 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is A Shockbyte Rust Server using?

Rust network protocol 2634 and build 167584 on Linux is what A Shockbyte Rust Server runs. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

What should you expect from wipe day on A Shockbyte Rust Server?

2 players is the average peak across its recent wipes. On the latest wipe, 1 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2.5 it had fallen below half where the crowd did not hold.

How often does A Shockbyte Rust Server wipe, and at what times?

A Shockbyte Rust Server wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 16 days 23 hours.

Tags and filters

Where does A Shockbyte Rust Server appear in Rust Wipe Tracker lists and filters?

You will find A Shockbyte Rust Server on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on A Shockbyte Rust Server?

Read off the game's server browser, the tags for A Shockbyte Rust Server are: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What steps do you take to join A Shockbyte Rust Server?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 51.81.179.105:29188.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players The server has 40 slots.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build Build number: 167584.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.