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Network live 11,663 servers online 44,427 players aboard 99 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Coog's Hunger Games

Online 51.81.179.115:27457 checked 10m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 5d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 1 players now 0% full
07-day averagepeak 1
#9,272ranktop 42%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123404:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

010020030040004:0013:0023:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
38%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 24 Oct, 19:12 UTC 20:12 UK · 5d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 15 Oct, 01:19 UTC 02:19 UK · 15d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 3
    Lasted
    9.7 days
    Players before
    0
  3. Tue 13 Oct, 03:18 UTC 04:18 UK · 16d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  4. Mon 12 Oct, 15:53 UTC 16:53 UK · 17d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  5. Sun 11 Oct, 15:26 UTC 16:26 UK · 18d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  6. Fri 9 Oct, 13:58 UTC 14:58 UK · 20d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.1 days
    Players before
    1
  7. Fri 9 Oct, 00:24 UTC 01:24 UK · 21d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  8. Thu 8 Oct, 00:01 UTC 01:01 UK · 22d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  9. Wed 7 Oct, 02:41 UTC 03:41 UK · 23d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  10. Sat 3 Oct, 19:12 UTC 20:12 UK · 26d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    3.3 days
    Players before
    0
Show all 16 wipes
  1. Fri 2 Oct, 00:04 UTC 01:04 UK · 28d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.8 days
    Players before
    0
  2. Tue 29 Sep, 23:27 UTC 00:27 UK · 30d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2 days
    Players before
    1
  3. Tue 29 Sep, 04:43 UTC 05:43 UK · 30d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1
  4. Sat 26 Sep, 05:48 UTC 06:48 UK · 33d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    3 days
    Players before
    0
  5. Mon 21 Sep, 18:21 UTC 19:21 UK · 38d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 3
    Lasted
    4.5 days
    Players before
    1
  6. Sun 20 Sep, 19:19 UTC 20:19 UK · 39d ago
    Wipe delivered
    Peak
    2 +1 queue
    Crowd
    –
    Lasted
    1 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

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Help desk

Quick answers

From the figures on this page.

Population

Where does Coog's Hunger Games place among Rust servers?

A seven-day player-hours count places Coog's Hunger Games at #9,272: the top 42% of every ranked server.

Is Coog's Hunger Games busy at the moment?

The current count is 0 players on 1 slots for Coog's Hunger Games. Averaged over the past week: 0 players, peaking at 1.

Server rules

Which map is active on Coog's Hunger Games?

Generated by the game with seed 6969, the procedural map on Coog's Hunger Games is size 4,000. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for Coog's Hunger Games?

The name of Coog's Hunger Games gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What is the location of Coog's Hunger Games?

There is no region published for Coog's Hunger Games. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 51.81.179.115:27457.

How smoothly does Coog's Hunger Games run?

Averaged over the last 48 hours, server fps was 167, with a low of 109. Buildings, deployables and all the rest of the world pushed its entity count as high as 90,909. Memory use peaked at 3,785 MB. Players feel a rising entity count and low fps as lag.

Is Coog's Hunger Games up, and how good is its uptime?

You can find Coog's Hunger Games online at present. Its reported uptime suggests a restart roughly 41 minutes ago. It was up 124 of 168 hours over the last 7 full days, 74% of the time. 20 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is Coog's Hunger Games using?

On Linux, Coog's Hunger Games runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What should you expect from wipe day on Coog's Hunger Games?

At their busiest, its recent wipes drew an average of 1 players. After 0 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 50% of recent cases. By day 3 it had fallen below half where the crowd did not hold.

How often does Coog's Hunger Games wipe, and at what times?

Coog's Hunger Games wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 5 days 8 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is Coog's Hunger Games part of?

These Rust Wipe Tracker lists take Coog's Hunger Games: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it appears.

How should you read the tags on Coog's Hunger Games?

Read off the game's server browser, the tags for Coog's Hunger Games are: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

What is the process to join Coog's Hunger Games?

Enter client.connect 51.81.179.115:27457 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players It holds 1 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.