Skip to the page
Network live 11,628 servers online 32,585 players aboard 70 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Jack&Cooper

Offline 51.81.179.99:28015 checked 7h ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 18h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
2/ 2 players now 100% full
17-day averagepeak 2
#8,524ranktop 38%
18h agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.511.5208:0011:0012:0021:0022:00Wiped Wed 28 Oct, 08:23 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020008:0011:0012:0021:0022:00Wiped Wed 28 Oct, 08:23 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3.7 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 28 Oct, 08:23 UTC 08:23 UK · 21h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 24 Oct, 14:25 UTC 15:25 UK · 4d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    3.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average 48 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 126 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 67 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 16 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 3 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 6 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of Jack&Cooper against other Rust servers?

In the top 38% of all ranked servers sits Jack&Cooper, at #8,524 on hours played over seven days.

How many players are on Jack&Cooper right now?

At the moment Jack&Cooper is offline, having last been seen 7 hours ago. The seven-day figures show an average of 1 players and a peak of 2. The busiest hour over the last 48 hours was 22:00 UTC, averaging 2 players.

Server rules

What is the current map on Jack&Cooper?

Generated by the game with seed 2147483647, the procedural map on Jack&Cooper is size 4,500. Size and seed match means the map matches, so you can view it on RustMaps from this page.

Which settings and rules apply on Jack&Cooper?

The name of Jack&Cooper gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What location does Jack&Cooper run from?

There is no region published for Jack&Cooper. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 51.81.179.99:28015 is its address.

How smoothly does Jack&Cooper run?

Server fps over the last 48 hours averaged 122; the lowest was 114. Buildings, deployables and all the rest of the world pushed its entity count as high as 115,999. 3,806 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of Jack&Cooper, and is it online?

The current status for Jack&Cooper is offline, last seen 7 hours ago. About 36 minutes ago is when it last restarted, judged by the uptime it gives. It was up 6 of 96 hours over the last 4 full days, 6% of the time. The first sighting of it by Rust Wipe Tracker came on 24 October 2026.

What Rust version is Jack&Cooper using?

On Linux, Jack&Cooper runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

What should you expect from wipe day on Jack&Cooper?

At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd reached its peak.

On what schedule does Jack&Cooper reset its map?

Its rhythm cannot yet be told: too few of Jack&Cooper's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 18 hours.

Tags and listings

On Rust Wipe Tracker, which lists and filters is Jack&Cooper part of?

These Rust Wipe Tracker lists take Jack&Cooper: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it appears.

What is the meaning of the server tags on Jack&Cooper?

The game's server browser picks up these Jack&Cooper tags: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

How do you connect to Jack&Cooper?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 51.81.179.99:28015.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players Slot count: 2.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.