PUBLIC
Online 51.81.48.22:28044 checked 3h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 28 Oct, 16:09 UTC 16:09 UK · 4h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 22 Oct, 03:24 UTC 04:24 UK · 6d agoWipe delivered
- Peak
- 20
- Crowd
- halved by day 1
- Lasted
- 6.5 days
- Players before
- 2
-
Wed 21 Oct, 18:57 UTC 19:57 UK · 7d agoWipe delivered
- Peak
- 23
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Thu 15 Oct, 01:48 UTC 02:48 UK · 13d agoWipe delivered
- Peak
- 18
- Crowd
- halved by day 1
- Lasted
- 6.7 days
- Players before
- 2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Population
Where does PUBLIC place among Rust servers?
A seven-day player-hours count places PUBLIC at #3,649: the top 16% of every ranked server.
How many players are on PUBLIC right now?
Checking now: 12 players on 100 slots at PUBLIC. Averaged over the past week: 1 players, peaking at 23. The busiest hour over the last 48 hours was 17:00 UTC, averaging 12 players.
Map and rules
On what map does PUBLIC take place?
Generated by the game with seed 1228719711, the procedural map on PUBLIC is size 5,000. Size and seed match means the map matches, so you can view it on RustMaps from this page. Its name for the map: Custom Map.
What settings and rules should you know for PUBLIC?
The name of PUBLIC gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. The VAC anti-cheat from Valve is enabled.
About the server
What location does PUBLIC run from?
You will find no region published by PUBLIC. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 51.81.48.22:28044.
Does PUBLIC perform well?
The 48-hour average for server fps stands at 128, never dipping below 68. Buildings, deployables and all the rest of the world pushed its entity count as high as 1,058,128. The highest memory reading was 5,868 MB. Lag, to players, means low fps alongside an entity count on the rise.
How reliable is PUBLIC, and is it currently online?
You can find PUBLIC online at present. The uptime it reports puts its last restart at about 6 days 12 hours ago. 89% is the uptime for the last 7 full days, up for 149 of 168 hours. It was first seen by Rust Wipe Tracker on 14 October 2026.
What Rust version is PUBLIC using?
The version on PUBLIC is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How does PUBLIC handle its wipe days?
The average busiest point of its recent wipes was 20 players. 11 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 1.
How often does PUBLIC wipe, and at what times?
PUBLIC wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 4 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is PUBLIC part of?
You will find PUBLIC on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.
What is the meaning of the server tags on PUBLIC?
gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags PUBLIC publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to PUBLIC?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 51.81.48.22:28044.