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Network live 11,616 servers online 49,894 players aboard 102 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Project Fallout Vanilla | No Team Limit | Weekly Wipes

Online 51.81.49.81:28015 checked 8m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 9h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 125 players now 0% full
07-day averagepeak –
#15,261ranktop 69%
9h agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeakWipe
0123409:0019:0004:0012:0021:0006:00Wiped Thu 29 Oct, 22:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 29 Oct, 22:07 UTC 22:07 UK · 9h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 22 Oct, 22:08 UTC 23:08 UK · 7d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    7 days
    Players before
    0
  3. Tue 20 Oct, 16:22 UTC 17:22 UK · 9d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    2.2 days
    Players before
    0
  4. Sun 11 Oct, 16:41 UTC 17:41 UK · 18d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    9 days
    Players before
    1
  5. Sat 10 Oct, 19:51 UTC 20:51 UK · 19d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  6. Mon 21 Sep, 16:01 UTC 17:01 UK · 38d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    19.2 days
    Players before
    0
  7. Sun 20 Sep, 22:31 UTC 23:31 UK · 39d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average 60 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average 123 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average 105 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average 23 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 95 on average 81 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 79 / 200
Help desk

Quick answers

From the figures on this page.

Player activity

How does Project Fallout Vanilla | No Team Limit | Weekly Wipes compare with other Rust servers in the rankings?

Over the past seven days, Project Fallout Vanilla | No Team Limit | Weekly Wipes has climbed to #15,261 for player hours, putting it in the top 69% of all ranked servers.

Is Project Fallout Vanilla | No Team Limit | Weekly Wipes busy at the moment?

Checking now: 0 players on 125 slots at Project Fallout Vanilla | No Team Limit | Weekly Wipes. Averaged over the past week: 0 players.

Map and rules

Which map is active on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

The game generates the procedural map that Project Fallout Vanilla | No Team Limit | Weekly Wipes runs.

What settings and rules should you know for Project Fallout Vanilla | No Team Limit | Weekly Wipes?

You will not find a gather rate in the name of Project Fallout Vanilla | No Team Limit | Weekly Wipes. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched on.

Operator and location

What location does Project Fallout Vanilla | No Team Limit | Weekly Wipes run from?

You will find no region published by Project Fallout Vanilla | No Team Limit | Weekly Wipes. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 51.81.49.81:28015.

Is Project Fallout Vanilla | No Team Limit | Weekly Wipes up, and how good is its uptime?

Project Fallout Vanilla | No Team Limit | Weekly Wipes is up and online at the moment. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 19 September 2026.

On what Rust version does Project Fallout Vanilla | No Team Limit | Weekly Wipes operate?

The version on Project Fallout Vanilla | No Team Limit | Weekly Wipes is Rust network protocol 2635 and build 168909, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

What happens on Project Fallout Vanilla | No Team Limit | Weekly Wipes when wipe day arrives?

The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.

When does Project Fallout Vanilla | No Team Limit | Weekly Wipes wipe? What schedule does it follow?

No next wipe can be predicted for Project Fallout Vanilla | No Team Limit | Weekly Wipes, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 9 hours.

Tags and filters

On Rust Wipe Tracker, which lists and filters is Project Fallout Vanilla | No Team Limit | Weekly Wipes part of?

These Rust Wipe Tracker lists take Project Fallout Vanilla | No Team Limit | Weekly Wipes: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is the meaning of the server tags on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

gmrust (Game mode): Standard Rust survival is the game mode here; mp125 (Max players): Slot count: 125; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags Project Fallout Vanilla | No Team Limit | Weekly Wipes publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What is the process to join Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 51.81.49.81:28015.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp125
Max players Slot count: 125.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.