Project Fallout Vanilla | No Team Limit | Weekly Wipes
Online 51.81.49.81:28015 checked 8m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 29 Oct, 22:07 UTC 22:07 UK · 9h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 22 Oct, 22:08 UTC 23:08 UK · 7d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 7 days
- Players before
- 0
-
Tue 20 Oct, 16:22 UTC 17:22 UK · 9d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 2.2 days
- Players before
- 0
-
Sun 11 Oct, 16:41 UTC 17:41 UK · 18d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 9 days
- Players before
- 1
-
Sat 10 Oct, 19:51 UTC 20:51 UK · 19d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
-
Mon 21 Sep, 16:01 UTC 17:01 UK · 38d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 19.2 days
- Players before
- 0
-
Sun 20 Sep, 22:31 UTC 23:31 UK · 39d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 60 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 105 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 23 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 81 / 700
- RustSpain.com | EU Main 79 / 200
Quick answers
From the figures on this page.
Player activity
How does Project Fallout Vanilla | No Team Limit | Weekly Wipes compare with other Rust servers in the rankings?
Over the past seven days, Project Fallout Vanilla | No Team Limit | Weekly Wipes has climbed to #15,261 for player hours, putting it in the top 69% of all ranked servers.
Is Project Fallout Vanilla | No Team Limit | Weekly Wipes busy at the moment?
Checking now: 0 players on 125 slots at Project Fallout Vanilla | No Team Limit | Weekly Wipes. Averaged over the past week: 0 players.
Map and rules
Which map is active on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
The game generates the procedural map that Project Fallout Vanilla | No Team Limit | Weekly Wipes runs.
What settings and rules should you know for Project Fallout Vanilla | No Team Limit | Weekly Wipes?
You will not find a gather rate in the name of Project Fallout Vanilla | No Team Limit | Weekly Wipes. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does Project Fallout Vanilla | No Team Limit | Weekly Wipes run from?
You will find no region published by Project Fallout Vanilla | No Team Limit | Weekly Wipes. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 51.81.49.81:28015.
Is Project Fallout Vanilla | No Team Limit | Weekly Wipes up, and how good is its uptime?
Project Fallout Vanilla | No Team Limit | Weekly Wipes is up and online at the moment. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 19 September 2026.
On what Rust version does Project Fallout Vanilla | No Team Limit | Weekly Wipes operate?
The version on Project Fallout Vanilla | No Team Limit | Weekly Wipes is Rust network protocol 2635 and build 168909, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
What happens on Project Fallout Vanilla | No Team Limit | Weekly Wipes when wipe day arrives?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.
When does Project Fallout Vanilla | No Team Limit | Weekly Wipes wipe? What schedule does it follow?
No next wipe can be predicted for Project Fallout Vanilla | No Team Limit | Weekly Wipes, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 9 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Project Fallout Vanilla | No Team Limit | Weekly Wipes part of?
These Rust Wipe Tracker lists take Project Fallout Vanilla | No Team Limit | Weekly Wipes: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the server tags on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
gmrust (Game mode): Standard Rust survival is the game mode here; mp125 (Max players): Slot count: 125; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags Project Fallout Vanilla | No Team Limit | Weekly Wipes publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Project Fallout Vanilla | No Team Limit | Weekly Wipes?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 51.81.49.81:28015.