TESTING
Online 51.83.150.41:28015 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 17 Oct, 19:12 UTC 20:12 UK · 10d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 15 Oct, 14:58 UTC 15:58 UK · 12d agoWipe delivered
- Peak
- 18
- Crowd
- held half
- Lasted
- 2.2 days
- Players before
- 3
-
Mon 12 Oct, 14:59 UTC 15:59 UK · 15d agoWipe delivered
- Peak
- 25
- Crowd
- held half
- Lasted
- 3 days
- Players before
- 0
-
Thu 8 Oct, 14:58 UTC 15:58 UK · 19d agoWipe delivered
- Peak
- 12
- Crowd
- held half
- Lasted
- 4 days
- Players before
- 4
-
Mon 5 Oct, 15:00 UTC 16:00 UK · 22d agoWipe delivered
- Peak
- 24
- Crowd
- held half
- Lasted
- 3 days
- Players before
- 2
-
Thu 1 Oct, 17:57 UTC FW 18:57 UK · 26d agoForce wipe delivered
- Peak
- 23
- Crowd
- halved by day 1
- Lasted
- 3.9 days
- Players before
- 1
-
Mon 28 Sep, 15:58 UTC 16:58 UK · 29d agoWipe delivered
- Peak
- 24
- Crowd
- held half
- Lasted
- 3.1 days
- Players before
- 2
-
Fri 25 Sep, 17:03 UTC 18:03 UK · 32d agoWipe delivered
- Peak
- 22
- Crowd
- held half
- Lasted
- 3 days
- Players before
- 2
-
Mon 21 Sep, 15:57 UTC 16:57 UK · 36d agoWipe delivered
- Peak
- 6
- Crowd
- halved by day 1
- Lasted
- 4 days
- Players before
- 0
-
Mon 14 Sep, 15:56 UTC 16:56 UK · 43d agoWipe delivered
- Peak
- 25
- Crowd
- halved by day 2
- Lasted
- 7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 180 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 120 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 173 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 143 / 700
- RustSpain.com | EU Main 16 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 49 / 1000
Quick answers
From the figures on this page.
Player activity
How does TESTING compare with other Rust servers in the rankings?
In the top 38% of all ranked servers sits TESTING, at #8,502 on hours played over seven days.
Is TESTING busy at the moment?
Checking now: 0 players on 500 slots at TESTING. The seven-day figures show an average of 0 players and a peak of 4. The busiest hour over the last 48 hours was 09:00 UTC, averaging 1 players.
Map and rules
Which map is active on TESTING?
Size 1,000 and seed 612351 define the procedural map TESTING runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
What are the rules on TESTING, and what settings does it run?
No gather rate appears in the name of TESTING. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
In which region is TESTING based?
No region is published by TESTING. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 51.83.150.41:28015 is its address.
How smoothly does TESTING run?
The 48-hour average for server fps stands at 128, never dipping below 125. The world held as many as 4,021 entities: buildings, deployables and the rest. Memory use peaked at 1,061 MB. Lag, to players, means low fps alongside an entity count on the rise.
What is the uptime of TESTING, and is it online?
Right now, TESTING is online. About 2 days 16 hours ago is when it last restarted, judged by the uptime it gives. It was up 127 of 168 hours over the last 7 full days, 76% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does TESTING operate?
On Windows, TESTING runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
What should you expect from wipe day on TESTING?
15 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 80% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.
On what schedule does TESTING reset its map?
TESTING wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 10 days 17 hours.
Tags and filters
Where does TESTING appear across the Rust Wipe Tracker lists and filters?
You will find TESTING on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on TESTING?
Read off the game's server browser, the tags for TESTING are: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): It holds 500 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What is the process to join TESTING?
Enter client.connect 51.83.150.41:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.