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Network live 11,698 servers online 53,885 players aboard 139 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Rust @ ServerProject.net

Online 51.83.172.143:29028 checked 10m ago

quad moddedoxide
Tracking number · connect
Wipe progress · wiped 17d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 500 players now 0% full
07-day averagepeak 1
#6,675ranktop 30%
17d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75111:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

02040608011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.7 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 11 Oct, 11:48 UTC 12:48 UK · 17d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 8 Oct, 18:37 UTC 19:37 UK · 20d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 6 on average 8 / 60
  2. Geležinis Miškasquad · 6 on average 2 / 99
  3. #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 6 on average 10 / 80
  4. Canadian Chill | Noob Friendly | No KOS | Monthly BP WipeNA · quad · weekly · 3 on average 0 / 50
  5. LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 3 on average 0 / 100
  6. Rustoria.co -Us MondaysNA · quad · 3 on average 7 / 300
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of Rust @ ServerProject.net against other Rust servers?

A seven-day player-hours count places Rust @ ServerProject.net at #6,675: the top 30% of every ranked server. Ranked against other quad servers, it comes in at #381.

What is the current population on Rust @ ServerProject.net?

At the moment 0 players are on Rust @ ServerProject.net, which has 500 slots. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 23:00 UTC with an average of 1 players.

Map and rules

What is the current map on Rust @ ServerProject.net?

The game generates the procedural map on Rust @ ServerProject.net at size 3,000 with seed 11124. Size and seed match means the map matches, so you can view it on RustMaps from this page.

Which settings and rules apply on Rust @ ServerProject.net?

The name of Rust @ ServerProject.net gives no gather rate. The cap on a group is 4 players (quad). You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.

Operator and location

In which region is Rust @ ServerProject.net based?

No region is published by Rust @ ServerProject.net. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 51.83.172.143:29028.

How smoothly does Rust @ ServerProject.net run?

Averaged over the last 48 hours, server fps was 60, with a low of 60. The world held as many as 51,251 entities: buildings, deployables and the rest. 2,005 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is Rust @ ServerProject.net up, and how good is its uptime?

Rust @ ServerProject.net is up and online at the moment. About 4 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is Rust @ ServerProject.net using?

The version on Rust @ ServerProject.net is Rust network protocol 2635 and build 168909, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

What should you expect from wipe day on Rust @ ServerProject.net?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

On what schedule does Rust @ ServerProject.net reset its map?

There are too few of Rust @ ServerProject.net's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 17 days 22 hours.

Tags and filters

Where does Rust @ ServerProject.net appear in Rust Wipe Tracker lists and filters?

You will find Rust @ ServerProject.net on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

What is the meaning of the server tags on Rust @ ServerProject.net?

Read off the game's server browser, the tags for Rust @ ServerProject.net are: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): It holds 500 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What is the process to join Rust @ ServerProject.net?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 51.83.172.143:29028. You will find its website at https://ServerProject.net/en.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp500
Max players It holds 500 slots.
ts4
Group limit The team limit is 4.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.