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Network live 11,610 servers online 40,842 players aboard 140 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

4Netplayers Rust Server

Offline 51.83.238.197:28100 checked 19h ago

Tracking number · connect
Wipe progress · wiped 12d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 10 players now 0% full
07-day averagepeak –
#15,273ranktop 69%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123407:0012:0017:0000:0005:0010:00

Hourly average and peak, UTC.

Server performance

01020304007:0012:0017:0000:0005:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct20 Oct25 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 17 Oct, 19:04 UTC 20:04 UK · 12d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 11 Oct, 18:38 UTC 19:38 UK · 18d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    6 days
    Players before
    0
  3. Sun 4 Oct, 11:03 UTC 12:03 UK · 25d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    7.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 467 on average 83 / 250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average 109 / 200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average 215 / 250
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average 8 / 100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average 249 / 275
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 260 on average 470 / 475
Help desk

Quick answers

From the figures on this page.

Player activity

How does 4Netplayers Rust Server compare with other Rust servers in the rankings?

In the top 69% of all ranked servers sits 4Netplayers Rust Server, at #15,273 on hours played over seven days.

What is the current population on 4Netplayers Rust Server?

At the moment 4Netplayers Rust Server is offline, having last been seen 19 hours ago. For the last seven days the average player count was 0.

Server rules

Which map is active on 4Netplayers Rust Server?

The game generates the procedural map on 4Netplayers Rust Server at size 4,000 with seed 15867623. Size and seed match means the map matches, so you can view it on RustMaps from this page.

Which settings and rules apply on 4Netplayers Rust Server?

You will not find a gather rate in the name of 4Netplayers Rust Server. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

About the server

In which region is 4Netplayers Rust Server based?

No region is published by 4Netplayers Rust Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 51.83.238.197:28100.

How smoothly does 4Netplayers Rust Server run?

The 48-hour average for server fps stands at 30, never dipping below 30. The world held as many as 91,494 entities: buildings, deployables and the rest. Memory use peaked at 2,827 MB. Players feel a rising entity count and low fps as lag.

How reliable is 4Netplayers Rust Server, and is it currently online?

Offline for now: 4Netplayers Rust Server was last seen 19 hours ago. Its reported uptime suggests a restart roughly 3 days 1 hours ago. 92% is the uptime for the last 7 full days, up for 154 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 4 October 2026.

On what Rust version does 4Netplayers Rust Server operate?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

What should you expect from wipe day on 4Netplayers Rust Server?

1 players is the average peak across its recent wipes. 18 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 50% of recent wipes. Where that did not hold, it dropped below half by day 1.

On what schedule does 4Netplayers Rust Server reset its map?

4Netplayers Rust Server wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 12 days 11 hours.

Tags and filters

Where does 4Netplayers Rust Server appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include 4Netplayers Rust Server are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the server tags on 4Netplayers Rust Server?

The game's server browser picks up these 4Netplayers Rust Server tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What steps do you take to join 4Netplayers Rust Server?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 51.83.238.197:28100.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players It holds 10 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.