Rusty Zombie 4Netplayers
Offline 51.83.238.216:29200 checked 41d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! 2 / 100
- Asgard 2服 中国|官方|二倍|软核新手服 10.16清 1 / 233
- [EA] Softcore 1 116 / 350
- [US] Facepunch Softcore 2 28 / 300
- Reddit.com/r/PlayRust - AU Softcore 50 / 150
- Rusty Sporks PvP | softcore / noob friendly 1 / 100
Quick answers
From the figures on this page.
Population
Where does Rusty Zombie 4Netplayers place among Rust servers?
Over the past seven days, Rusty Zombie 4Netplayers has climbed to #15,478 for player hours, putting it in the top 70% of all ranked servers. The quad group puts it at #616.
What is the current population on Rusty Zombie 4Netplayers?
The last sighting of Rusty Zombie 4Netplayers was 41 days 1 hours ago; it is offline right now.
Server rules
What is the current map on Rusty Zombie 4Netplayers?
The game generates the procedural map on Rusty Zombie 4Netplayers at size 4,500 with seed 526772873. You can see the map on RustMaps from this page, since one size and seed give one map.
Which settings and rules apply on Rusty Zombie 4Netplayers?
You will not find a gather rate in the name of Rusty Zombie 4Netplayers. The cap on a group is 4 players (quad). It runs softcore, A softer Facepunch mode, where part of your loot stays with you. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
About the server
What location does Rusty Zombie 4Netplayers run from?
You will find no region published by Rusty Zombie 4Netplayers. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 51.83.238.216:29200.
Is Rusty Zombie 4Netplayers up, and how good is its uptime?
The current status for Rusty Zombie 4Netplayers is offline, last seen 41 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is Rusty Zombie 4Netplayers using?
On Linux, Rusty Zombie 4Netplayers runs Rust network protocol 2633 and build 164530. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does Rusty Zombie 4Netplayers reset its map?
Its rhythm cannot yet be told: too few of Rusty Zombie 4Netplayers's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 55 days 5 hours have passed since this world was made.
Tags and listings
Where does Rusty Zombie 4Netplayers appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Rusty Zombie 4Netplayers are: Modded Rust servers and Rust zombie servers. You will find it under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the tags on Rusty Zombie 4Netplayers?
gmsoftcore (Game mode): An easier ruleset, Softcore; mp10 (Max players): Slot count: 10; ts4 (Group limit): Team size caps at 4; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^s (Softcore): On death you keep some of your inventory in Facepunch's easier mode; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Rusty Zombie 4Netplayers publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Rusty Zombie 4Netplayers?
Enter client.connect 51.83.238.216:29200 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.