4Netplayers.The.special.forces
Offline 51.89.152.8:32600 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #625 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 15 Oct, 11:12 UTC 12:12 UK · 12d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! 2 / 100
- Asgard 2服 中国|官方|二倍|软核新手服 10.16清 1 / 233
- [EA] Softcore 1 26 / 350
- [US] Facepunch Softcore 2 63 / 300
- Reddit.com/r/PlayRust - AU Softcore 25 / 150
- Rusty Sporks PvP | softcore / noob friendly 18 / 100
Quick answers
From the figures on this page.
Player count
How does 4Netplayers.The.special.forces compare with other Rust servers in the rankings?
A seven-day player-hours count places 4Netplayers.The.special.forces at #15,414: the top 69% of every ranked server. The quad group puts it at #625.
Is 4Netplayers.The.special.forces busy at the moment?
The last sighting of 4Netplayers.The.special.forces was 2 days 12 hours ago; it is offline right now. Averaged over the past week: 0 players.
Rules and settings
On what map does 4Netplayers.The.special.forces take place?
Generated by the game with seed 1382625960, the procedural map on 4Netplayers.The.special.forces is size 4,500. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for 4Netplayers.The.special.forces?
The name of 4Netplayers.The.special.forces gives no gather rate. The cap on a group is 4 players (quad). softcore is the mode, A softer Facepunch mode, where part of your loot stays with you. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of 4Netplayers.The.special.forces?
There is no region published for 4Netplayers.The.special.forces. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 51.89.152.8:32600.
How reliable is 4Netplayers.The.special.forces, and is it currently online?
Offline for now: 4Netplayers.The.special.forces was last seen 2 days 12 hours ago. 65% is the uptime for the last 7 full days, up for 109 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 15 September 2026.
On what Rust version does 4Netplayers.The.special.forces operate?
On Linux, 4Netplayers.The.special.forces runs Rust network protocol 2634 and build 167781. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
What happens on 4Netplayers.The.special.forces when wipe day arrives?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd reached its peak.
On what schedule does 4Netplayers.The.special.forces reset its map?
Its rhythm cannot yet be told: too few of 4Netplayers.The.special.forces's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 12 days 14 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is 4Netplayers.The.special.forces part of?
You will find 4Netplayers.The.special.forces on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on 4Netplayers.The.special.forces?
The game's server browser picks up these 4Netplayers.The.special.forces tags: gmsoftcore (Game mode): The mode is Softcore, with easier rules; mp10 (Max players): Slot count: 10; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to 4Netplayers.The.special.forces?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 51.89.152.8:32600.