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Network live 11,663 servers online 33,677 players aboard 84 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

NON-PRODUCTION Pocket Mines Feasibility

Online 51.91.74.194:25570 checked 9m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 18d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 2 players now 0% full
07-day averagepeak –
#15,358ranktop 69%
18d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.9 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 10 Oct, 13:59 UTC 14:59 UK · 18d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 19 Sep, 17:27 UTC 18:27 UK · 39d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    20.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 154 on average 31 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 133 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 39 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 11 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 3 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 1 / 1000
Help desk

Quick answers

From the figures on this page.

Population

Where does NON-PRODUCTION Pocket Mines Feasibility place among Rust servers?

Over the past seven days, NON-PRODUCTION Pocket Mines Feasibility has climbed to #15,358 for player hours, putting it in the top 69% of all ranked servers.

How many players are on NON-PRODUCTION Pocket Mines Feasibility right now?

Checking now: 0 players on 2 slots at NON-PRODUCTION Pocket Mines Feasibility. Averaged over the past week: 0 players.

Server rules

Which map is active on NON-PRODUCTION Pocket Mines Feasibility?

Size 2,000 and seed 20260808 define the procedural map NON-PRODUCTION Pocket Mines Feasibility runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for NON-PRODUCTION Pocket Mines Feasibility?

No gather rate appears in the name of NON-PRODUCTION Pocket Mines Feasibility. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.

Operator and location

What location does NON-PRODUCTION Pocket Mines Feasibility run from?

You will find no region published by NON-PRODUCTION Pocket Mines Feasibility. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 51.91.74.194:25570.

How smoothly does NON-PRODUCTION Pocket Mines Feasibility run?

Averaged over the last 48 hours, server fps was 234, with a low of 208. The world held as many as 14,119 entities: buildings, deployables and the rest. Memory use peaked at 3,058 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of NON-PRODUCTION Pocket Mines Feasibility, and is it online?

Right now, NON-PRODUCTION Pocket Mines Feasibility is online. Its reported uptime suggests a restart roughly 18 days 12 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is NON-PRODUCTION Pocket Mines Feasibility using?

The version on NON-PRODUCTION Pocket Mines Feasibility is Rust network protocol 2634 and build 167398, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What happens on NON-PRODUCTION Pocket Mines Feasibility when wipe day arrives?

The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

On what schedule does NON-PRODUCTION Pocket Mines Feasibility reset its map?

To tell its rhythm we would need more of NON-PRODUCTION Pocket Mines Feasibility's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 18 days 13 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is NON-PRODUCTION Pocket Mines Feasibility part of?

These Rust Wipe Tracker lists take NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.

What is the meaning of the server tags on NON-PRODUCTION Pocket Mines Feasibility?

The game's server browser picks up these NON-PRODUCTION Pocket Mines Feasibility tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

How do you connect to NON-PRODUCTION Pocket Mines Feasibility?

Enter client.connect 51.91.74.194:25570 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players It holds 2 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Join only if your game runs protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.