NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 10 Oct, 13:59 UTC 14:59 UK · 18d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sat 19 Sep, 17:27 UTC 18:27 UK · 39d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 20.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 31 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 133 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 39 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 11 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 1 / 1000
Quick answers
From the figures on this page.
Population
Where does NON-PRODUCTION Pocket Mines Feasibility place among Rust servers?
Over the past seven days, NON-PRODUCTION Pocket Mines Feasibility has climbed to #15,358 for player hours, putting it in the top 69% of all ranked servers.
How many players are on NON-PRODUCTION Pocket Mines Feasibility right now?
Checking now: 0 players on 2 slots at NON-PRODUCTION Pocket Mines Feasibility. Averaged over the past week: 0 players.
Server rules
Which map is active on NON-PRODUCTION Pocket Mines Feasibility?
Size 2,000 and seed 20260808 define the procedural map NON-PRODUCTION Pocket Mines Feasibility runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for NON-PRODUCTION Pocket Mines Feasibility?
No gather rate appears in the name of NON-PRODUCTION Pocket Mines Feasibility. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does NON-PRODUCTION Pocket Mines Feasibility run from?
You will find no region published by NON-PRODUCTION Pocket Mines Feasibility. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 51.91.74.194:25570.
How smoothly does NON-PRODUCTION Pocket Mines Feasibility run?
Averaged over the last 48 hours, server fps was 234, with a low of 208. The world held as many as 14,119 entities: buildings, deployables and the rest. Memory use peaked at 3,058 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
What is the uptime of NON-PRODUCTION Pocket Mines Feasibility, and is it online?
Right now, NON-PRODUCTION Pocket Mines Feasibility is online. Its reported uptime suggests a restart roughly 18 days 12 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is NON-PRODUCTION Pocket Mines Feasibility using?
The version on NON-PRODUCTION Pocket Mines Feasibility is Rust network protocol 2634 and build 167398, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
What happens on NON-PRODUCTION Pocket Mines Feasibility when wipe day arrives?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
On what schedule does NON-PRODUCTION Pocket Mines Feasibility reset its map?
To tell its rhythm we would need more of NON-PRODUCTION Pocket Mines Feasibility's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 18 days 13 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is NON-PRODUCTION Pocket Mines Feasibility part of?
These Rust Wipe Tracker lists take NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
What is the meaning of the server tags on NON-PRODUCTION Pocket Mines Feasibility?
The game's server browser picks up these NON-PRODUCTION Pocket Mines Feasibility tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to NON-PRODUCTION Pocket Mines Feasibility?
Enter client.connect 51.91.74.194:25570 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.