Map Test
Offline 52.124.43.17:28015 checked 25d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 2 Oct, 00:50 UTC 01:50 UK · 25d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 814 / 850
- Rustoria.co - EU Main 49 / 250
- Rusty Moose |EU Main| 125 / 250
- Rustoria.co - EU East Long 480 / 525
- Rustoria.co - EU East Medium 283 / 350
- Rustafied.com - EU Friday 208 / 300
Quick answers
From the figures on this page.
Player count
What is the ranking of Map Test against other Rust servers?
Over the past seven days, Map Test has climbed to #14,578 for player hours, putting it in the top 63% of all ranked servers.
Is Map Test busy at the moment?
The last sighting of Map Test was 25 days 17 hours ago; it is offline right now.
Map and rules
What are the rules on Map Test, and what settings does it run?
No gather rate appears in the name of Map Test. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Map Test?
No region is published by Map Test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 52.124.43.17:28015 is its address.
How reliable is Map Test, and is it currently online?
Offline for now: Map Test was last seen 25 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 26 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Map Test operate?
On Windows, Map Test runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What happens on Map Test when wipe day arrives?
The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd reached its peak.
On what schedule does Map Test reset its map?
There are too few of Map Test's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 25 days 18 hours have passed since this world was made.
Server tags
Where does Map Test appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Map Test: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Map Test?
The game's server browser picks up these Map Test tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to Map Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 52.124.43.17:28015.