4Netplayers Rust Server
Online 54.37.245.171:22000 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 7h.
The force wipe · high confidenceComing wipes
- 7d 7hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 7hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 7hNext wipe expected · the force wipe
-
Thu 1 Oct, 18:43 UTC FW 19:43 UK · 27d agoForce wipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 163 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 133 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 186 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 68 / 700
- RustSpain.com | EU Main 12 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 18 / 1000
Quick answers
From the figures on this page.
Population
How does 4Netplayers Rust Server compare with other Rust servers in the rankings?
A seven-day player-hours count places 4Netplayers Rust Server at #6,756: the top 30% of every ranked server.
How many players are on 4Netplayers Rust Server right now?
Checking now: 0 players on 10 slots at 4Netplayers Rust Server. Averaged over the past week: 0 players, peaking at 3. Over the last 48 hours, the peak hour came at 10:00 UTC with an average of 0 players.
Rules and settings
Which map is active on 4Netplayers Rust Server?
The game generates the procedural map on 4Netplayers Rust Server at size 4,000 with seed 1234567890. You can see the map on RustMaps from this page, since one size and seed give one map.
What are the rules on 4Netplayers Rust Server, and what settings does it run?
The name of 4Netplayers Rust Server gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of 4Netplayers Rust Server?
You will find no region published by 4Netplayers Rust Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 54.37.245.171:22000.
How smoothly does 4Netplayers Rust Server run?
Server fps over the last 48 hours averaged 30; the lowest was 30. The world held as many as 91,452 entities: buildings, deployables and the rest. The highest memory reading was 3,032 MB. Players feel a rising entity count and low fps as lag.
How reliable is 4Netplayers Rust Server, and is it currently online?
Right now, 4Netplayers Rust Server is online. About 2 days 2 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does 4Netplayers Rust Server operate?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How does 4Netplayers Rust Server handle its wipe days?
The average busiest point of its recent wipes was 3 players. On the latest wipe, 24 hours passed before the crowd peaked.
On what schedule does 4Netplayers Rust Server reset its map?
The only wipe 4Netplayers Rust Server takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. You are playing a world created 27 days 16 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is 4Netplayers Rust Server part of?
You will find 4Netplayers Rust Server on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on 4Netplayers Rust Server?
The game's server browser picks up these 4Netplayers Rust Server tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join 4Netplayers Rust Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 54.37.245.171:22000.