RUSTTEMA | DEV
Online 54.38.113.236:28115 checked 6m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, and #599 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How does RUSTTEMA | DEV compare with other Rust servers in the rankings?
Over the past seven days, RUSTTEMA | DEV has climbed to #14,843 for player hours, putting it in the top 67% of all ranked servers. In the quad group it ranks #599.
What is the current population on RUSTTEMA | DEV?
At the moment 0 players are on RUSTTEMA | DEV, which has 50 slots. The seven-day figures show an average of 0 players and a peak of 1.
Rules and settings
What is the current map on RUSTTEMA | DEV?
The game generates the procedural map that RUSTTEMA | DEV runs.
Which settings and rules apply on RUSTTEMA | DEV?
No gather rate appears in the name of RUSTTEMA | DEV. A group may hold 4 players at most (quad). survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is RUSTTEMA | DEV based?
No region is published by RUSTTEMA | DEV. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 54.38.113.236:28115.
How reliable is RUSTTEMA | DEV, and is it currently online?
Right now, RUSTTEMA | DEV is online. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 21 October 2026.
What Rust version is RUSTTEMA | DEV using?
Rust network protocol 2634 and build 167781 on Linux is what RUSTTEMA | DEV runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does RUSTTEMA | DEV reset its map?
There are too few of RUSTTEMA | DEV's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 7 days 23 hours have passed since this world was made.
Server tags
Where does RUSTTEMA | DEV appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RUSTTEMA | DEV: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on RUSTTEMA | DEV?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon are the tags RUSTTEMA | DEV publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join RUSTTEMA | DEV?
Enter client.connect 54.38.113.236:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.