US Testing Server
Online NA 54.39.102.131:21015 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 15 Oct, 21:30 UTC 22:30 UK · 14d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 14 Oct, 21:21 UTC 22:21 UK · 15d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Wed 14 Oct, 13:30 UTC 14:30 UK · 15d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Tue 13 Oct, 13:21 UTC 14:21 UK · 16d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Tue 13 Oct, 01:44 UTC 02:44 UK · 17d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Sat 26 Sep, 20:50 UTC 21:50 UK · 33d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 16.2 days
- Players before
- 0
-
Fri 25 Sep, 23:26 UTC 00:26 UK · 34d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Friendly Seattle: No KOS | Chill | Noob Friendly 48 / 100
- [US] Enardo - Random Farming - Small One Grid | OneGrid 46 / 60
- [NA] Willjum's Solo Only | Thursday Wipes 91 / 100
- Rust Degens - US Vanilla | Fridays 6 / 150
- [NA] Willjum's Casual Solo/Duo Monthly 15 / 175
- Hempville 420 No Kos Low Decay / Limited PvP 10 / 90
Quick answers
From the figures on this page.
Player count
How does US Testing Server compare with other Rust servers in the rankings?
Ranked #15,264 on player hours over the last seven days, US Testing Server is #1,493 in North America and in the top 69% of all ranked servers.
How many players are on US Testing Server right now?
At the moment 0 players are on US Testing Server. The seven-day average for this server is 0 players.
Map and rules
On what map does US Testing Server take place?
Generated by the game with seed 1337, the procedural map on US Testing Server is size 1,024. Identical size and seed give an identical map: view it on RustMaps from this page. You will see this map name: CraggyIsland.
Which settings and rules apply on US Testing Server?
No gather rate appears in the name of US Testing Server. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is US Testing Server based?
With its NA tag, US Testing Server places itself in North America. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 54.39.102.131:21015.
How smoothly does US Testing Server run?
Averaged over the last 48 hours, server fps was 20, with a low of 18. The world held as many as 2,909 entities: buildings, deployables and the rest. Memory use peaked at 632 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
How reliable is US Testing Server, and is it currently online?
You can find US Testing Server online at present. Its reported uptime suggests a restart roughly 15 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 25 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does US Testing Server operate?
The version on US Testing Server is Rust network protocol 2634 and build 167584, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
What should you expect from wipe day on US Testing Server?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd reached its peak.
On what schedule does US Testing Server reset its map?
US Testing Server wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 14 days 5 hours.
Tags and filters
Where does US Testing Server appear across the Rust Wipe Tracker lists and filters?
You will find US Testing Server on the following Rust Wipe Tracker lists: Modded Rust servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on US Testing Server?
Read off the game's server browser, the tags for US Testing Server are: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167584 (Build): It runs game build 167584; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): Server browser category: North America. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join US Testing Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 54.39.102.131:21015.