US Testing Server
Online NA 54.39.102.131:22015 checked 12m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 22 Oct, 18:00 UTC 19:00 UK · 6d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 15 Oct, 23:30 UTC 00:30 UK · 13d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 6.8 days
- Players before
- 0
-
Thu 15 Oct, 07:30 UTC 08:30 UK · 14d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Wed 14 Oct, 15:30 UTC 16:30 UK · 15d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Tue 13 Oct, 23:30 UTC 00:30 UK · 15d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Tue 13 Oct, 01:51 UTC 02:51 UK · 16d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
-
Sun 27 Sep, 04:33 UTC 05:33 UK · 32d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 15.9 days
- Players before
- 0
-
Sat 26 Sep, 20:49 UTC 21:49 UK · 32d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Friendly Seattle: No KOS | Chill | Noob Friendly 19 / 100
- [US] Enardo - Random Farming - Small One Grid | OneGrid 10 / 50
- [NA] Willjum's Solo Only | Thursday Wipes 2 / 100
- Rust Degens - US Vanilla | Fridays 9 / 150
- [NA] Willjum's Casual Solo/Duo Monthly 6 / 175
- Hempville 420 No Kos Low Decay / Limited PvP 3 / 90
Quick answers
From the figures on this page.
Population
What is the ranking of US Testing Server against other Rust servers?
Ranked #15,344 on player hours over the last seven days, US Testing Server is #1,503 in North America and in the top 69% of all ranked servers.
Is US Testing Server busy at the moment?
The current player count on US Testing Server is 0. The seven-day average for this server is 0 players.
Map and rules
On what map does US Testing Server take place?
Size 1,024 and seed 1337 define the procedural map US Testing Server runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. Its name for the map: CraggyIsland.
Which settings and rules apply on US Testing Server?
The name of US Testing Server gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is US Testing Server based?
With its NA tag, US Testing Server places itself in North America. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 54.39.102.131:22015.
Does US Testing Server perform well?
Server fps over the last 48 hours averaged 20; the lowest was 19. The world held as many as 2,991 entities: buildings, deployables and the rest. The highest memory reading was 711 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
Is US Testing Server up, and how good is its uptime?
Right now, US Testing Server is online. The uptime it reports puts its last restart at about 4 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 26 September 2026.
On what Rust version does US Testing Server operate?
The version on US Testing Server is Rust network protocol 2634 and build 167584, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How does US Testing Server handle its wipe days?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
When does US Testing Server wipe? What schedule does it follow?
US Testing Server wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 6 days 21 hours have passed since this world was made.
Tags and listings
Where does US Testing Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take US Testing Server: Modded Rust servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on US Testing Server?
The game's server browser picks up these US Testing Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167584 (Build): Build number: 167584; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join US Testing Server?
Enter client.connect 54.39.102.131:22015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.