US Testing Server
Online NA 54.39.102.131:28015 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 16 Oct, 01:31 UTC 02:31 UK · 13d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 15 Oct, 09:31 UTC 10:31 UK · 14d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Wed 14 Oct, 17:31 UTC 18:31 UK · 15d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Wed 14 Oct, 01:31 UTC 02:31 UK · 15d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Tue 13 Oct, 01:45 UTC 02:45 UK · 16d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Sun 27 Sep, 05:22 UTC 06:22 UK · 32d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 15.8 days
- Players before
- 0
-
Sat 26 Sep, 20:53 UTC 21:53 UK · 33d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Sat 26 Sep, 02:25 UTC 03:25 UK · 33d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Friendly Seattle: No KOS | Chill | Noob Friendly 34 / 100
- [US] Enardo - Random Farming - Small One Grid | OneGrid 33 / 50
- [NA] Willjum's Solo Only | Thursday Wipes 83 / 100
- Rust Degens - US Vanilla | Fridays 7 / 150
- [NA] Willjum's Casual Solo/Duo Monthly 16 / 175
- Hempville 420 No Kos Low Decay / Limited PvP 7 / 90
Quick answers
From the figures on this page.
Population
Where does US Testing Server place among Rust servers?
On player hours over the last seven days, US Testing Server ranks #15,276 overall and #1,493 in North America, in the top 69% of all ranked servers.
How many players are on US Testing Server right now?
US Testing Server is showing 0 players at the moment. Averaged over the past week: 0 players.
Rules and settings
On what map does US Testing Server take place?
Generated by the game with seed 1337, the procedural map on US Testing Server is size 3,700. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: Custom Map.
Which settings and rules apply on US Testing Server?
You will not find a gather rate in the name of US Testing Server. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of US Testing Server?
With its NA tag, US Testing Server places itself in North America. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 54.39.102.131:28015.
Does US Testing Server perform well?
The 48-hour average for server fps stands at 20, never dipping below 20. The world held as many as 69,605 entities: buildings, deployables and the rest. The highest memory reading was 2,225 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
Is US Testing Server up, and how good is its uptime?
Right now, US Testing Server is online. Its reported uptime suggests a restart roughly 10 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. It was first seen by Rust Wipe Tracker on 25 September 2026.
On what Rust version does US Testing Server operate?
Rust network protocol 2634 and build 167584 on Windows is what US Testing Server runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
What happens on US Testing Server when wipe day arrives?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
When does US Testing Server wipe? What schedule does it follow?
US Testing Server wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 13 days 20 hours have passed since this world was made.
Tags and filters
Where does US Testing Server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include US Testing Server are: Modded Rust servers and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on US Testing Server?
gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): In the server browser it appears under North America are the tags US Testing Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join US Testing Server?
Enter client.connect 54.39.102.131:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.