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Network live 11,757 servers online 71,901 players aboard 213 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Matt's Rust

Online 54.39.51.107:30000 checked 6m ago

Tracking number · connect
Wipe progress · wiped 27d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 40 players now 0% full
07-day averagepeak –
#15,290ranktop 69%
27d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

010020030040000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average 143 / 250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 182 / 250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average 553 / 675
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average 30 / 100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average 623 / 775
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average 533 / 625
Help desk

Quick answers

From the figures on this page.

Player count

Where does Matt's Rust place among Rust servers?

Over the past seven days, Matt's Rust has climbed to #15,290 for player hours, putting it in the top 69% of all ranked servers.

How many players are on Matt's Rust right now?

The current count is 0 players on 40 slots for Matt's Rust. The seven-day average for this server is 0 players.

Server rules

What is the current map on Matt's Rust?

Generated by the game with seed 1679882896, the procedural map on Matt's Rust is size 3,000. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for Matt's Rust?

The name of Matt's Rust gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.

Server details

What location does Matt's Rust run from?

There is no region published for Matt's Rust. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 54.39.51.107:30000.

What is the performance like on Matt's Rust?

The 48-hour average for server fps stands at 181, never dipping below 157. Buildings, deployables and all the rest of the world pushed its entity count as high as 45,731. The highest memory reading was 2,474 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of Matt's Rust, and is it online?

You can find Matt's Rust online at present. About 8 days 8 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 2 October 2026.

On what Rust version does Matt's Rust operate?

The version on Matt's Rust is Rust network protocol 2634 and build 167781, running on Linux. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

On what schedule does Matt's Rust reset its map?

To tell its rhythm we would need more of Matt's Rust's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 27 days 21 hours.

Tags and listings

Where does Matt's Rust appear in Rust Wipe Tracker lists and filters?

You will find Matt's Rust on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Matt's Rust?

Read off the game's server browser, the tags for Matt's Rust are: gmrust (Game mode): Standard Rust survival is the game mode here; mp40 (Max players): Slot count: 40; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What steps do you take to join Matt's Rust?

Enter client.connect 54.39.51.107:30000 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp40
Max players Slot count: 40.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.