IKS[211 Devblog]
Offline 57.131.161.238:27015 checked 9d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 109 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 176 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 70 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 211 / 700
- RustSpain.com | EU Main 347 / 350
Quick answers
From the figures on this page.
Player activity
Where does IKS[211 Devblog] place among Rust servers?
A seven-day player-hours count places IKS[211 Devblog] at #13,059: the top 59% of every ranked server.
How many players are on IKS[211 Devblog] right now?
At the moment IKS[211 Devblog] is offline, having last been seen 9 days 9 hours ago.
Map and rules
What are the rules on IKS[211 Devblog], and what settings does it run?
You will not find a gather rate in the name of IKS[211 Devblog]. The group limit goes unpublished. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. VAC, Valve's anti-cheat, is switched off.
About the server
In which region is IKS[211 Devblog] based?
You will find no region published by IKS[211 Devblog]. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 57.131.161.238:27015.
What is the uptime of IKS[211 Devblog], and is it online?
IKS[211 Devblog] is offline at the moment, with the last sighting 9 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 16 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is IKS[211 Devblog] using?
The version on IKS[211 Devblog] is Rust network protocol 2164, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does IKS[211 Devblog] wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of IKS[211 Devblog]'s wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 16 days 21 hours have passed since this world was made.
Server tags
Where does IKS[211 Devblog] appear across the Rust Wipe Tracker lists and filters?
You will find IKS[211 Devblog] on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded.
What is the meaning of the server tags on IKS[211 Devblog]?
Read off the game's server browser, the tags for IKS[211 Devblog] are: mp10 (Max players): It holds 10 slots; v2164 (Protocol): To join, your game must match protocol 2164; oxide (Oxide): It uses Oxide (uMod) for plugins; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hb68d7370 (Custom tag): The owner or a plugin set this non-standard tag; stok (Custom tag): The owner or a plugin set this non-standard tag. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join IKS[211 Devblog]?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 57.131.161.238:27015.