Carbon Local Dev
Offline 60.142.115.227:28015 checked 43d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 48 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 67 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 16 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 6 / 1000
Quick answers
From the figures on this page.
Player activity
How does Carbon Local Dev compare with other Rust servers in the rankings?
Over the past seven days, Carbon Local Dev has climbed to #13,927 for player hours, putting it in the top – of all ranked servers.
How many players are on Carbon Local Dev right now?
At the moment Carbon Local Dev is offline, having last been seen 43 days ago.
Map and rules
On what map does Carbon Local Dev take place?
The map on Carbon Local Dev is procedural, produced by the game.
What settings and rules should you know for Carbon Local Dev?
You will not find a gather rate in the name of Carbon Local Dev. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Carbon. VAC, Valve's anti-cheat, is switched on.
About the server
What location does Carbon Local Dev run from?
There is no region published for Carbon Local Dev. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 60.142.115.227:28015 is its address.
Is Carbon Local Dev up, and how good is its uptime?
The current status for Carbon Local Dev is offline, last seen 43 days ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Carbon Local Dev operate?
On Windows, Carbon Local Dev runs Rust network protocol 2633 and build 163794. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does Carbon Local Dev wipe, and at what times?
There are too few of Carbon Local Dev's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 47 days 7 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Carbon Local Dev part of?
These Rust Wipe Tracker lists take Carbon Local Dev: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Carbon Local Dev?
Read off the game's server browser, the tags for Carbon Local Dev are: gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): It holds 5 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to Carbon Local Dev?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 60.142.115.227:28015.