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Network live 11,851 servers online 93,847 players aboard 391 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

CYBERSHOKE | #1 Vanilla (x2)

Online EU 62.122.215.125:28015 checked 9m ago

2x weekly wipes vanillamoddedoxide
Tracking number · connect
Wipe progress · wiped 6d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Fri 30 Oct, 14:59 UK Fri 30 Oct, 14:59 UTC in 23h · high confidence
2/ 300 players now 1% full
47-day averagepeak 22
#1,560ranktop 7% · #618 in EU
6d agolast wipeweekly schedule
23hnext wipeFri 30 Oct, 14:59 UTC
Delivery history

Players, performance and rank

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next delivery expected

Next wipe Friday 30 October, 14:59 UTC · 14:59 UK, in 23h.

Every Friday at 14:59 UTC · high confidence
7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
17wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

Coming wipes

  1. 23hFri 30 Oct, 14:59 UTC14:59 UK
  2. 7d 3hThu 5 Nov, 19:00 UTC19:00 UKFW
  3. 7d 23hFri 6 Nov, 14:59 UTC14:59 UK
  4. 14d 23hFri 13 Nov, 14:59 UTC14:59 UK
  5. 21d 23hFri 20 Nov, 14:59 UTC14:59 UK
  6. 28d 23hFri 27 Nov, 14:59 UTC14:59 UK
  7. 35d 3hThu 3 Dec, 19:00 UTC19:00 UKFW
  8. 35d 23hFri 4 Dec, 14:59 UTC14:59 UK

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 30 Oct, 14:59 UTC14:59 UK · in 23h
    Next wipe expected · every Friday at 14:59 UTC
  2. Fri 23 Oct, 14:59 UTC 15:59 UK · 6d ago
    Wipe delivered
    Peak
    22
    Crowd
    –
    Lasted
    running
    Players before
    0
  3. Fri 16 Oct, 14:59 UTC 15:59 UK · 13d ago
    Wipe delivered
    Peak
    20
    Crowd
    halved by day 3
    Lasted
    7 days
    Players before
    0
  4. Fri 9 Oct, 14:59 UTC 15:59 UK · 20d ago
    Wipe delivered
    Peak
    10
    Crowd
    halved by day 6
    Lasted
    7 days
    Players before
    0
  5. Fri 2 Oct, 14:59 UTC 15:59 UK · 27d ago
    Wipe delivered
    Peak
    18
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    2
  6. Fri 25 Sep, 14:59 UTC 15:59 UK · 34d ago
    Wipe delivered
    Peak
    17
    Crowd
    halved by day 3
    Lasted
    7 days
    Players before
    0
  7. Fri 18 Sep, 14:59 UTC 15:59 UK · 41d ago
    Wipe delivered
    Peak
    15
    Crowd
    halved by day 1
    Lasted
    7 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 333 on average 907 / 1060
  2. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 317 on average 163 / 1000
  3. Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 283 on average 211 / 300
  4. MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 281 on average 276 / 1900
  5. РОССИЯ / КЛАССИКА X2 / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average 56 / 100
  6. VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 130 on average 26 / 100
Help desk

Quick answers

From the figures on this page.

Population

Where does CYBERSHOKE | #1 Vanilla (x2) place among Rust servers?

Ranked #1,560 on player hours over the last seven days, CYBERSHOKE | #1 Vanilla (x2) is #618 in Europe and in the top 7% of all ranked servers.

Is CYBERSHOKE | #1 Vanilla (x2) busy at the moment?

The current count is 2 players on 300 slots for CYBERSHOKE | #1 Vanilla (x2). The seven-day figures show an average of 4 players and a peak of 22. Over the last 48 hours, the peak hour came at 16:00 UTC with an average of 3 players.

Map and rules

What is the current map on CYBERSHOKE | #1 Vanilla (x2)?

Generated by the game with seed 1337, the procedural map on CYBERSHOKE | #1 Vanilla (x2) is size 4,000. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: Custom Map.

Which settings and rules apply on CYBERSHOKE | #1 Vanilla (x2)?

The name of CYBERSHOKE | #1 Vanilla (x2) announces 2x gathering. 24 players is the most a group can hold. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. The VAC anti-cheat from Valve is enabled.

Server details

What location does CYBERSHOKE | #1 Vanilla (x2) run from?

Its EU tag puts CYBERSHOKE | #1 Vanilla (x2) in Europe. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 62.122.215.125:28015.

What is the performance like on CYBERSHOKE | #1 Vanilla (x2)?

Averaged over the last 48 hours, server fps was 147, with a low of 105. Buildings, deployables and all the rest of the world pushed its entity count as high as 101,726. The highest memory reading was 3,240 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of CYBERSHOKE | #1 Vanilla (x2), and is it online?

CYBERSHOKE | #1 Vanilla (x2) is up and online at the moment. Its reported uptime suggests a restart roughly 10 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is CYBERSHOKE | #1 Vanilla (x2) using?

Rust network protocol 2635 and build 168909 on Windows is what CYBERSHOKE | #1 Vanilla (x2) runs. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

How does CYBERSHOKE | #1 Vanilla (x2) handle its wipe days?

The average busiest point of its recent wipes was 17 players. 26 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. By day 3 it had fallen below half where the crowd did not hold.

How often does CYBERSHOKE | #1 Vanilla (x2) wipe, and at what times?

Wipes at CYBERSHOKE | #1 Vanilla (x2) come every Friday at 14:59 UTC. You can expect its next wipe on Friday 30 October at 14:59 UTC. You are playing a world created 6 days. Its tags give a wipe schedule of once a week.

Server tags

On Rust Wipe Tracker, which lists and filters is CYBERSHOKE | #1 Vanilla (x2) part of?

You will find CYBERSHOKE | #1 Vanilla (x2) on the following Rust Wipe Tracker lists: Rust servers with a 2x gather rate, Rust servers in Europe and Modded Rust servers. These are the filters that bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

How should you read the tags on CYBERSHOKE | #1 Vanilla (x2)?

The game's server browser picks up these CYBERSHOKE | #1 Vanilla (x2) tags: gmrust (Game mode): Survival in standard Rust; mp300 (Max players): It holds 300 slots; ts24 (Group limit): Teams are limited to 24 players; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Server browser category: Europe. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

What steps do you take to join CYBERSHOKE | #1 Vanilla (x2)?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 62.122.215.125:28015. Its website can be found at https://cybershoke.net/rust.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp300
Max players It holds 300 slots.
ts24
Group limit Teams are limited to 24 players.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as shipped by Facepunch.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe Server browser category: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.