My Test Server
Offline 62.165.208.187:28015 checked 45d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 381 / 425
- Rustoria.co - EU East Long 466 / 500
- Rusty Moose |EU Main| 986 / 1000
- Rustafied.com - EU Friday 58 / 100
- Rustoria.co - EU Main 984 / 1000
- Rustoria.co - US Main 27 / 250
Quick answers
From the figures on this page.
Player activity
How does My Test Server compare with other Rust servers in the rankings?
In the top – of all ranked servers sits My Test Server, at #13,060 on hours played over seven days.
What is the current population on My Test Server?
At the moment My Test Server is offline, having last been seen 45 days 23 hours ago.
Map and rules
Which map is active on My Test Server?
The game generates the procedural map that My Test Server runs.
Which settings and rules apply on My Test Server?
No gather rate appears in the name of My Test Server. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is disabled.
Server details
In which region is My Test Server based?
There is no region published for My Test Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 62.165.208.187:28015.
Is My Test Server up, and how good is its uptime?
My Test Server is offline at the moment, with the last sighting 45 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is My Test Server using?
On Windows, My Test Server runs Rust network protocol 2633 and build 163493. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does My Test Server wipe? What schedule does it follow?
To tell its rhythm we would need more of My Test Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 48 days 23 hours.
Server tags
Where does My Test Server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take My Test Server: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on My Test Server?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163493 (Build): It runs game build 163493; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags My Test Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join My Test Server?
Enter client.connect 62.165.208.187:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.