CodexRustLocalTest
Offline 62.198.11.20:28115 checked 23d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 154 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 120 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 186 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 78 / 700
- RustSpain.com | EU Main 8 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 22 / 1000
Quick answers
From the figures on this page.
Population
Where does CodexRustLocalTest place among Rust servers?
Over the past seven days, CodexRustLocalTest has climbed to #15,962 for player hours, putting it in the top 71% of all ranked servers.
What is the current population on CodexRustLocalTest?
At the moment CodexRustLocalTest is offline, having last been seen 23 days 20 hours ago.
Rules and settings
What is the current map on CodexRustLocalTest?
The map on CodexRustLocalTest is procedural, produced by the game.
What settings and rules should you know for CodexRustLocalTest?
No gather rate appears in the name of CodexRustLocalTest. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched off.
Operator and location
What is the location of CodexRustLocalTest?
No region is published by CodexRustLocalTest. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 62.198.11.20:28115 is its address.
What is the uptime of CodexRustLocalTest, and is it online?
CodexRustLocalTest is offline at the moment, with the last sighting 23 days 20 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 19 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is CodexRustLocalTest using?
The version on CodexRustLocalTest is Rust network protocol 2633 and build 164530, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does CodexRustLocalTest reset its map?
Its rhythm cannot yet be told: too few of CodexRustLocalTest's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 39 days 22 hours.
Tags and filters
Where does CodexRustLocalTest appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take CodexRustLocalTest: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on CodexRustLocalTest?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags CodexRustLocalTest publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join CodexRustLocalTest?
Enter client.connect 62.198.11.20:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.