MAP_PREGEN_DO_NOT_JOIN
Offline 62.210.198.82:38115 checked 34d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 341 / 375
- Rustoria.co - EU East Long 281 / 325
- Rusty Moose |EU Main| 32 / 250
- Rustoria.co - EU Main 21 / 250
- Rustafied.com - EU Friday 40 / 100
- Rustoria.co - EU East Medium 122 / 200
Quick answers
From the figures on this page.
Player count
How does MAP_PREGEN_DO_NOT_JOIN compare with other Rust servers in the rankings?
A seven-day player-hours count places MAP_PREGEN_DO_NOT_JOIN at #15,871: the top 71% of every ranked server.
How many players are on MAP_PREGEN_DO_NOT_JOIN right now?
The last sighting of MAP_PREGEN_DO_NOT_JOIN was 34 days 14 hours ago; it is offline right now.
Map and rules
On what map does MAP_PREGEN_DO_NOT_JOIN take place?
The map on MAP_PREGEN_DO_NOT_JOIN is procedural, produced by the game.
Which settings and rules apply on MAP_PREGEN_DO_NOT_JOIN?
You will not find a gather rate in the name of MAP_PREGEN_DO_NOT_JOIN. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does MAP_PREGEN_DO_NOT_JOIN run from?
There is no region published for MAP_PREGEN_DO_NOT_JOIN. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 62.210.198.82:38115.
What is the uptime of MAP_PREGEN_DO_NOT_JOIN, and is it online?
The current status for MAP_PREGEN_DO_NOT_JOIN is offline, last seen 34 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 24 September 2026.
On what Rust version does MAP_PREGEN_DO_NOT_JOIN operate?
The version on MAP_PREGEN_DO_NOT_JOIN is Rust network protocol 2633 and build 165217, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does MAP_PREGEN_DO_NOT_JOIN reset its map?
There are too few of MAP_PREGEN_DO_NOT_JOIN's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 34 days 14 hours.
Server tags
Where does MAP_PREGEN_DO_NOT_JOIN appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include MAP_PREGEN_DO_NOT_JOIN are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on MAP_PREGEN_DO_NOT_JOIN?
The game's server browser picks up these MAP_PREGEN_DO_NOT_JOIN tags: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): It runs game build 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What is the process to join MAP_PREGEN_DO_NOT_JOIN?
Enter client.connect 62.210.198.82:38115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.