Living World checkpoint
Offline 62.45.100.181:28015 checked 23d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 91 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 104 / 225
- RustSpain.com | EU Main 32 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 90 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 29 / 1000
Quick answers
From the figures on this page.
Player count
Where does Living World checkpoint place among Rust servers?
In the top 71% of all ranked servers sits Living World checkpoint, at #15,962 on hours played over seven days.
What is the current population on Living World checkpoint?
The last sighting of Living World checkpoint was 23 days 1 hours ago; it is offline right now.
Map and rules
Which map is active on Living World checkpoint?
The map on Living World checkpoint is procedural, produced by the game.
What are the rules on Living World checkpoint, and what settings does it run?
You will not find a gather rate in the name of Living World checkpoint. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of Living World checkpoint?
No region is published by Living World checkpoint. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 62.45.100.181:28015.
How reliable is Living World checkpoint, and is it currently online?
The current status for Living World checkpoint is offline, last seen 23 days 1 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 4 October 2026.
What Rust version is Living World checkpoint using?
Rust network protocol 2634 and build 166652 on Windows is what Living World checkpoint runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does Living World checkpoint wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Living World checkpoint's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 23 days 7 hours have passed since this world was made.
Tags and filters
Where does Living World checkpoint appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Living World checkpoint: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on Living World checkpoint?
Read off the game's server browser, the tags for Living World checkpoint are: gmrust (Game mode): Standard Rust survival is the game mode here; mp20 (Max players): The server has 20 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join Living World checkpoint?
Enter client.connect 62.45.100.181:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.