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Network live 11,667 servers online 48,316 players aboard 118 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS

Online 62.60.246.211:28015 checked 7m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 12d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 50 players now 0% full
07-day averagepeak 1
#13,075ranktop 59%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75110:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

010020030040010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 16 Oct, 21:56 UTC 22:56 UK · 12d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct, 20:18 UTC FW 21:18 UK · 27d ago
    Force wipe delivered
    Peak
    2
    Crowd
    halved by day 3
    Lasted
    15.1 days
    Players before
    0
  3. Tue 29 Sep, 18:51 UTC 19:51 UK · 29d ago
    Wipe delivered
    Peak
    4
    Crowd
    held half
    Lasted
    2.1 days
    Players before
    0
  4. Mon 28 Sep, 20:02 UTC 21:02 UK · 30d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  5. Sun 27 Sep, 18:51 UTC 19:51 UK · 31d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  6. Fri 25 Sep, 13:53 UTC 14:53 UK · 33d ago
    Wipe delivered
    Peak
    8
    Crowd
    held half
    Lasted
    2.2 days
    Players before
    8
  7. Thu 24 Sep, 19:08 UTC 20:08 UK · 34d ago
    Wipe delivered
    Peak
    8
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  8. Tue 22 Sep, 19:48 UTC 20:48 UK · 36d ago
    Wipe delivered
    Peak
    4
    Crowd
    held half
    Lasted
    2 days
    Players before
    1
  9. Mon 21 Sep, 18:04 UTC 19:04 UK · 37d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. MINICOPTER / HELICOPTER TRAININGgroups of 8+ · 5 on average 1 / 100
  3. ・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10Xgroups of 10+ · weekly · 5 on average 2 / 100
  4. [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 4 on average 5 / 100
  5. PVP Arena | Aimtraingroups of 8+ · 2 on average 0 / 40
  6. [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 2 on average 5 / 100
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS against other Rust servers?

Over the past seven days, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS has climbed to #13,075 for player hours, putting it in the top 59% of all ranked servers.

What is the current population on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The current count is 0 players on 50 slots for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. The seven-day figures show an average of 0 players and a peak of 1. Over the last 48 hours, the peak hour came at 11:00 UTC with an average of 0 players.

Rules and settings

Which map is active on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Size 6,000 and seed 1337 define the procedural map ERA AIM TRAINING | FFA | 1V1 | AIMBOTS runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page. You will see this map name: Custom Map.

What are the rules on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, and what settings does it run?

You will not find a gather rate in the name of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.

Operator and location

What is the location of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

You will find no region published by ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 62.60.246.211:28015.

What is the performance like on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Averaged over the last 48 hours, server fps was 239, with a low of 234. The world held as many as 5,638 entities: buildings, deployables and the rest. 2,830 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

Is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS up, and how good is its uptime?

You can find ERA AIM TRAINING | FFA | 1V1 | AIMBOTS online at present. The uptime it reports puts its last restart at about 4 days 18 hours ago. It was up 108 of 168 hours over the last 7 full days, 64% of the time. The first sighting of it by Rust Wipe Tracker came on 20 September 2026.

On what Rust version does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS operate?

Rust network protocol 2635 and build 168909 on Linux is what ERA AIM TRAINING | FFA | 1V1 | AIMBOTS runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

What happens on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS when wipe day arrives?

At their busiest, its recent wipes drew an average of 2 players. After 0 hours the latest wipe's crowd hit its peak. Half the peak or more was held until the next wipe in 67% of recent wipes. Where that did not hold, it dropped below half by day 3.

When does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipe? What schedule does it follow?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 12 days 11 hours.

Tags and filters

On Rust Wipe Tracker, which lists and filters is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS part of?

These Rust Wipe Tracker lists take ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: Modded Rust servers and Aim training servers, live. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The game's server browser picks up these ERA AIM TRAINING | FFA | 1V1 | AIMBOTS tags: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

How do you connect to ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Enter client.connect 62.60.246.211:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players It holds 50 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.