Rust Staging (dev)
Offline 62.64.144.83:16347 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 24 Oct, 12:03 UTC 13:03 UK · 5d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 22 Oct, 18:37 UTC 19:37 UK · 6d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.7 days
- Players before
- 0
-
Wed 21 Oct, 16:38 UTC 17:38 UK · 7d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
-
Mon 19 Oct, 16:42 UTC 17:42 UK · 9d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2 days
- Players before
- 1
-
Sat 10 Oct, 09:50 UTC 10:50 UK · 19d agoWipe delivered
- Peak
- 2
- Crowd
- halved by day 7
- Lasted
- 9.3 days
- Players before
- 0
-
Wed 7 Oct, 16:53 UTC 17:53 UK · 21d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.7 days
- Players before
- 0
-
Sun 4 Oct, 13:09 UTC 14:09 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 3.2 days
- Players before
- 0
-
Sat 3 Oct, 14:45 UTC 15:45 UK · 25d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 527 / 550
- Rustoria.co - EU East Long 426 / 450
- Rusty Moose |EU Main| 57 / 250
- Rustoria.co - EU Main 59 / 250
- Rustafied.com - EU Friday 58 / 100
- Rustoria.co - EU East Medium 161 / 200
Quick answers
From the figures on this page.
Player count
What is the ranking of Rust Staging (dev) against other Rust servers?
In the top 36% of all ranked servers sits Rust Staging (dev), at #8,088 on hours played over seven days.
Is Rust Staging (dev) busy at the moment?
At the moment Rust Staging (dev) is offline, having last been seen 40 hours ago. Averaged over the past week: 1 players, peaking at 1. Over the last 48 hours, the peak hour came at 20:00 UTC with an average of 1 players.
Map and rules
What is the current map on Rust Staging (dev)?
A procedural map, generated by the game, is what Rust Staging (dev) runs.
Which settings and rules apply on Rust Staging (dev)?
No gather rate appears in the name of Rust Staging (dev). 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is Rust Staging (dev) based?
You will find no region published by Rust Staging (dev). The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 62.64.144.83:16347 is its address.
Is Rust Staging (dev) up, and how good is its uptime?
Offline for now: Rust Staging (dev) was last seen 40 hours ago. 9% is the uptime for the last 7 full days, up for 15 of 168 hours. It was first seen by Rust Wipe Tracker on 3 October 2026.
On what Rust version does Rust Staging (dev) operate?
On Windows, Rust Staging (dev) runs Rust network protocol 2635 and build 169399. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
What happens on Rust Staging (dev) when wipe day arrives?
At their busiest, its recent wipes drew an average of 1 players. 1 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 67% of recent cases. In the other cases it sank under half by day 7.
When does Rust Staging (dev) wipe? What schedule does it follow?
There is no next wipe to predict for Rust Staging (dev): it wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 5 days have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Rust Staging (dev) part of?
These Rust Wipe Tracker lists take Rust Staging (dev): Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on Rust Staging (dev)?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs169399 (Build): It runs game build 169399; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set are the tags Rust Staging (dev) publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Rust Staging (dev)?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 62.64.144.83:16347.