SADLADS TESTING GROUND
Offline 62.68.167.189:28015 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 782 / 825
- Rustoria.co - EU Main 48 / 250
- Rusty Moose |EU Main| 119 / 250
- Rustoria.co - EU East Long 393 / 500
- Rustoria.co - EU East Medium 253 / 300
- Rustafied.com - EU Friday 188 / 300
Quick answers
From the figures on this page.
Player count
Where does SADLADS TESTING GROUND place among Rust servers?
Over the past seven days, SADLADS TESTING GROUND has climbed to #15,853 for player hours, putting it in the top 72% of all ranked servers.
How many players are on SADLADS TESTING GROUND right now?
At the moment SADLADS TESTING GROUND is offline, having last been seen 16 days 19 hours ago.
Server rules
Which map is active on SADLADS TESTING GROUND?
Size 4,000 and seed 1234 define the procedural map SADLADS TESTING GROUND runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What are the rules on SADLADS TESTING GROUND, and what settings does it run?
No gather rate appears in the name of SADLADS TESTING GROUND. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is not active.
Server details
What location does SADLADS TESTING GROUND run from?
There is no region published for SADLADS TESTING GROUND. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 62.68.167.189:28015.
What is the uptime of SADLADS TESTING GROUND, and is it online?
Offline for now: SADLADS TESTING GROUND was last seen 16 days 19 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 8 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is SADLADS TESTING GROUND using?
Rust network protocol 2634 and build 167398 on Linux is what SADLADS TESTING GROUND runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does SADLADS TESTING GROUND wipe, and at what times?
To tell its rhythm we would need more of SADLADS TESTING GROUND's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 20 days 6 hours.
Tags and listings
Where does SADLADS TESTING GROUND appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include SADLADS TESTING GROUND are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on SADLADS TESTING GROUND?
gmrust (Game mode): Survival in standard Rust; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags SADLADS TESTING GROUND publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join SADLADS TESTING GROUND?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 62.68.167.189:28015.