Devblog 240-Meshki
Offline 62.84.33.34:28015 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 13 Oct, 14:10 UTC 15:10 UK · 15d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 321 / 375
- Rustoria.co - EU East Long 199 / 250
- Rusty Moose |EU Main| 36 / 250
- Rustoria.co - EU Main 23 / 250
- Rustafied.com - EU Friday 53 / 100
- Rustoria.co - EU East Medium 69 / 200
Quick answers
From the figures on this page.
Player count
What is the ranking of Devblog 240-Meshki against other Rust servers?
In the top 71% of all ranked servers sits Devblog 240-Meshki, at #15,327 on hours played over seven days.
How many players are on Devblog 240-Meshki right now?
At the moment Devblog 240-Meshki is offline, having last been seen 15 days 6 hours ago.
Server rules
Which settings and rules apply on Devblog 240-Meshki?
The name of Devblog 240-Meshki gives no gather rate. The group limit goes unpublished. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is disabled.
About the server
What location does Devblog 240-Meshki run from?
There is no region published for Devblog 240-Meshki. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 62.84.33.34:28015.
How reliable is Devblog 240-Meshki, and is it currently online?
Devblog 240-Meshki is offline at the moment, with the last sighting 15 days 6 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 13 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Devblog 240-Meshki using?
Rust network protocol 2279 on Windows is what Devblog 240-Meshki runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
What happens on Devblog 240-Meshki when wipe day arrives?
1 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
How often does Devblog 240-Meshki wipe, and at what times?
To tell its rhythm we would need more of Devblog 240-Meshki's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 15 days 9 hours.
Tags and listings
Where does Devblog 240-Meshki appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Devblog 240-Meshki: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
How should you read the tags on Devblog 240-Meshki?
The game's server browser picks up these Devblog 240-Meshki tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; v2279 (Protocol): Protocol 2279 is required; a different version can't join; ptrak (Networking): The network layer is RakNet, Rust's standard; hab366af3 (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Devblog 240-Meshki?
Enter client.connect 62.84.33.34:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.