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Network live 11,897 servers online 90,661 players aboard 162 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[STAGING] Test Server

Offline 63.135.78.85:28015 checked 29d ago

Tracking number · connect
Wipe progress · wiped 29d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 50 players now 2% full
07-day averagepeak –
#16,674ranktop 70%
29d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 28 Sep, 11:18 UTC 12:18 UK · 29d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average 781 / 825
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average 43 / 250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average 124 / 250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average 407 / 500
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average 260 / 300
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average 193 / 300
Help desk

Quick answers

From the figures on this page.

Player count

How does [STAGING] Test Server compare with other Rust servers in the rankings?

A seven-day player-hours count places [STAGING] Test Server at #16,674: the top 70% of every ranked server.

Is [STAGING] Test Server busy at the moment?

The last sighting of [STAGING] Test Server was 29 days 1 hours ago; it is offline right now.

Rules and settings

Which settings and rules apply on [STAGING] Test Server?

You will not find a gather rate in the name of [STAGING] Test Server. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.

Operator and location

What location does [STAGING] Test Server run from?

No region is published by [STAGING] Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 63.135.78.85:28015 is its address.

Is [STAGING] Test Server up, and how good is its uptime?

The current status for [STAGING] Test Server is offline, last seen 29 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 28 September 2026.

What Rust version is [STAGING] Test Server using?

The version on [STAGING] Test Server is Rust network protocol 2634 and build 166065, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

What should you expect from wipe day on [STAGING] Test Server?

1 players is the average peak across its recent wipes. On the latest wipe, 5 hours passed before the crowd peaked.

When does [STAGING] Test Server wipe? What schedule does it follow?

Its rhythm cannot yet be told: too few of [STAGING] Test Server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 29 days 1 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is [STAGING] Test Server part of?

You will find [STAGING] Test Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on [STAGING] Test Server?

The game's server browser picks up these [STAGING] Test Server tags: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166065 (Build): Build number: 166065; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

How do you connect to [STAGING] Test Server?

Enter client.connect 63.135.78.85:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166065,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol Join only if your game runs protocol 2634.
cs166065
Build Build number: 166065.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.