E-SURVIVAL Dev
Offline 64.111.93.112:28025 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #526 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 20 Oct, 05:46 UTC 06:46 UK · 7d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sat 3 Oct, 07:51 UTC 08:51 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 16.9 days
- Players before
- 1
-
Thu 1 Oct, 18:17 UTC FW 19:17 UK · 26d agoForce wipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.6 days
- Players before
- 0
-
Tue 29 Sep, 09:32 UTC 10:32 UK · 28d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2.4 days
- Players before
- 0
-
Tue 29 Sep, 02:33 UTC 03:33 UK · 28d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
-
Mon 28 Sep, 15:13 UTC 16:13 UK · 29d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Thu 24 Sep, 12:45 UTC 13:45 UK · 33d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.1 days
- Players before
- 0
-
Wed 23 Sep, 05:41 UTC 06:41 UK · 34d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.3 days
- Players before
- 0
-
Tue 22 Sep, 13:31 UTC 14:31 UK · 35d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Mon 21 Sep, 05:13 UTC 06:13 UK · 36d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.3 days
- Players before
- 1
Show all 12 wipes
-
Fri 18 Sep, 10:59 UTC 11:59 UK · 39d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.8 days
- Players before
- 0
-
Wed 16 Sep, 10:01 UTC 11:01 UK · 41d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustSpain.com | EU Trio Mondays 293 / 295
- QS『可乐』10.27/5倍/养老/三人/萌新礼包 23 / 100
- GORILA.RU Random Item Jump (Random Item) 33 / 200
- 404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 13 / 550
- 404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10 14 / 550
- 404 RUST SOLO/DUO/TRIO | ПН | ДЛЯ НОВИЧКОВ 26.10 19 / 550
Quick answers
From the figures on this page.
Population
Where does E-SURVIVAL Dev place among Rust servers?
In the top 70% of all ranked servers sits E-SURVIVAL Dev, at #15,383 on hours played over seven days. The trio group puts it at #526.
What is the current population on E-SURVIVAL Dev?
At the moment E-SURVIVAL Dev is offline, having last been seen 2 days 7 hours ago. For the last seven days the average player count was 0.
Rules and settings
On what map does E-SURVIVAL Dev take place?
The map on E-SURVIVAL Dev is procedural, produced by the game.
Which settings and rules apply on E-SURVIVAL Dev?
No gather rate appears in the name of E-SURVIVAL Dev. The cap on a group is 3 players (trio). It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
In which region is E-SURVIVAL Dev based?
There is no region published for E-SURVIVAL Dev. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 64.111.93.112:28025.
What is the uptime of E-SURVIVAL Dev, and is it online?
Offline for now: E-SURVIVAL Dev was last seen 2 days 7 hours ago. 5% is the uptime for the last 7 full days, up for 8 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 16 September 2026.
What Rust version is E-SURVIVAL Dev using?
The version on E-SURVIVAL Dev is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How does E-SURVIVAL Dev handle its wipe days?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Until the next wipe, the crowd stayed over half the peak in 50% of recent cases. Where that did not hold, it dropped below half by day 1.
On what schedule does E-SURVIVAL Dev reset its map?
No next wipe can be predicted for E-SURVIVAL Dev, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 7 days 10 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is E-SURVIVAL Dev part of?
You will find E-SURVIVAL Dev on the following Rust Wipe Tracker lists: Modded Rust servers and Trio Rust servers, max team of 3. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on E-SURVIVAL Dev?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts3 (Group limit): The team limit is 3; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon are the tags E-SURVIVAL Dev publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to E-SURVIVAL Dev?
Enter client.connect 64.111.93.112:28025 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.