TJA4-TEST
Online 64.31.32.5:28015 checked 2h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Population
How does TJA4-TEST compare with other Rust servers in the rankings?
A seven-day player-hours count places TJA4-TEST at #15,373: the top 69% of every ranked server.
Is TJA4-TEST busy at the moment?
At the moment 0 players are on TJA4-TEST, which has 1,000 slots. The seven-day average for this server is 0 players.
Server rules
What is the current map on TJA4-TEST?
The game generates the procedural map on TJA4-TEST at size 2,000 with seed 1337. Size and seed match means the map matches, so you can view it on RustMaps from this page.
Which settings and rules apply on TJA4-TEST?
No gather rate appears in the name of TJA4-TEST. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does TJA4-TEST run from?
There is no region published for TJA4-TEST. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 64.31.32.5:28015 is its address.
Does TJA4-TEST perform well?
The 48-hour average for server fps stands at 223, never dipping below 194. Buildings, deployables and all the rest of the world pushed its entity count as high as 14,996. The highest memory reading was 5,524 MB. Lag, to players, means low fps alongside an entity count on the rise.
How reliable is TJA4-TEST, and is it currently online?
TJA4-TEST is up and online at the moment. The uptime it reports puts its last restart at about 8 days 10 hours ago. It was up 168 of 168 hours over the last 7 full days, 100% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is TJA4-TEST using?
The version on TJA4-TEST is Rust network protocol 2632 and build 161125, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does TJA4-TEST wipe, and at what times?
Its rhythm cannot yet be told: too few of TJA4-TEST's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 58 days 5 hours.
Server tags
Where does TJA4-TEST appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take TJA4-TEST: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TJA4-TEST?
gmrust (Game mode): Survival in standard Rust; mp1000 (Max players): The server has 1,000 slots; ts8 (Group limit): Team limit: 8, the standard default; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): It runs game build 161125; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags TJA4-TEST publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join TJA4-TEST?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 64.31.32.5:28015.