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Network live 11,680 servers online 52,558 players aboard 137 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

Online 64.40.8.117:28054 checked 12m ago

vanillamoddedcarbon
Tracking number · connect
Wipe progress · wiped 31d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 50 players now 0% full
07-day averagepeak 1
#12,688ranktop 57%
31d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 27 Sep, 19:07 UTC 20:07 UK · 31d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 26 Sep, 20:07 UTC 21:07 UK · 32d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  3. Thu 24 Sep, 14:55 UTC 15:55 UK · 34d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2.2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average 132 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 122 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 192 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 71 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 9 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 21 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of Royal Family Gaming | Event/Dev|F1 Spawn|Staging| against other Rust servers?

In the top 57% of all ranked servers sits Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, at #12,688 on hours played over seven days.

How many players are on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| right now?

At the moment 0 players are on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, which has 50 slots. The seven-day figures show an average of 0 players and a peak of 1. The busiest hour over the last 48 hours was 02:00 UTC, averaging 0 players.

Rules and settings

On what map does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| take place?

Size 3,800 and seed 285119 define the procedural map Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. Its name for the map: Royal Family Gaming FPS+.

What are the rules on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, and what settings does it run?

The name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging| gives no gather rate. The group limit is 12 players. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. By its own description it is vanilla: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, the anti-cheat from Valve, is active.

Operator and location

What is the location of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

You will find no region published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 64.40.8.117:28054 is its address.

How smoothly does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?

The 48-hour average for server fps stands at 60, never dipping below 60. Buildings, deployables and all the rest of the world pushed its entity count as high as 107,000. 3,005 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| up, and how good is its uptime?

You can find Royal Family Gaming | Event/Dev|F1 Spawn|Staging| online at present. The uptime it reports puts its last restart at about 22 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| using?

On Linux, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs Rust network protocol 2635 and build 169488. The same protocol is required to join, and Steam takes care of updating it.

Map resets

What happens on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| when wipe day arrives?

At their busiest, its recent wipes drew an average of 1 players. After 2 hours the latest wipe's crowd hit its peak. Half the peak or more was held until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 1.

When does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe? What schedule does it follow?

No next wipe can be predicted for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 31 days 14 hours.

Server tags

Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| appear in Rust Wipe Tracker lists and filters?

You will find Royal Family Gaming | Event/Dev|F1 Spawn|Staging| on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which person or group runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

A rfgam.ing hostname is published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, and by 11 other servers we track, so one operator most likely runs them all.

What is the meaning of the server tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Read off the game's server browser, the tags for Royal Family Gaming | Event/Dev|F1 Spawn|Staging| are: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): The server has 50 slots; ts12 (Group limit): Teams are limited to 12 players; v2635 (Protocol): To join, your game must match protocol 2635; cs169488 (Build): The game build is 169488; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

How do you connect to Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Enter client.connect 64.40.8.117:28054 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs169488,ts12

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp50
Max players The server has 50 slots.
ts12
Group limit Teams are limited to 12 players.
v2635
Protocol To join, your game must match protocol 2635.
cs169488
Build The game build is 169488.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as shipped by Facepunch.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.