MTRTEST
Offline 64.40.8.143:21015 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 14 Oct, 07:44 UTC 08:44 UK · 14d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 2
-
Tue 13 Oct, 17:29 UTC 18:29 UK · 15d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 2
-
Mon 12 Oct, 10:31 UTC 11:31 UK · 16d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 1.3 days
- Players before
- 1
-
Sun 11 Oct, 15:51 UTC 16:51 UK · 17d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 3
-
Sun 11 Oct, 03:04 UTC 04:04 UK · 18d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Fri 9 Oct, 21:46 UTC 22:46 UK · 19d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 1
-
Tue 6 Oct, 19:47 UTC 20:47 UK · 22d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 3.1 days
- Players before
- 2
-
Thu 1 Oct, 22:36 UTC FW 23:36 UK · 27d agoForce wipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.9 days
- Players before
- 1
-
Thu 1 Oct, 01:33 UTC 02:33 UK · 28d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
-
Tue 29 Sep, 06:01 UTC 07:01 UK · 30d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 0
Show all 20 wipes
-
Sat 26 Sep, 21:38 UTC 22:38 UK · 32d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 2.3 days
- Players before
- 2
-
Thu 24 Sep, 06:11 UTC 07:11 UK · 35d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 2.6 days
- Players before
- 1
-
Wed 23 Sep, 20:24 UTC 21:24 UK · 35d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
-
Tue 22 Sep, 15:47 UTC 16:47 UK · 36d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 1
-
Thu 17 Sep, 15:52 UTC 16:52 UK · 41d agoWipe delivered
- Peak
- 210
- Crowd
- halved by day 4
- Lasted
- 5 days
- Players before
- 1
-
Thu 17 Sep, 06:51 UTC 07:51 UK · 41d agoWipe delivered
- Peak
- 210
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
-
Wed 16 Sep, 20:25 UTC 21:25 UK · 42d agoWipe delivered
- Peak
- 210 +1 queue
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
-
Wed 16 Sep, 10:24 UTC 11:24 UK · 42d agoWipe delivered
- Peak
- 210 +1 queue
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Tue 15 Sep, 23:18 UTC 00:18 UK · 43d agoWipe delivered
- Peak
- 210 +1 queue
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Tue 15 Sep, 12:18 UTC 13:18 UK · 43d agoWipe delivered
- Peak
- 4 +1 queue
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 59 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 96 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 31 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 10 / 1000
Quick answers
From the figures on this page.
Population
How does MTRTEST compare with other Rust servers in the rankings?
A seven-day player-hours count places MTRTEST at #11,503: the top 53% of every ranked server.
Is MTRTEST busy at the moment?
The last sighting of MTRTEST was 14 days 18 hours ago; it is offline right now.
Rules and settings
What settings and rules should you know for MTRTEST?
No gather rate appears in the name of MTRTEST. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of MTRTEST?
You will find no region published by MTRTEST. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 64.40.8.143:21015.
Is MTRTEST up, and how good is its uptime?
MTRTEST is offline at the moment, with the last sighting 14 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does MTRTEST operate?
The version on MTRTEST is Rust network protocol 2634 and build 167584, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How does MTRTEST handle its wipe days?
At their busiest, its recent wipes drew an average of 2 players. 0 hours after the latest wipe, the crowd reached its peak.
On what schedule does MTRTEST reset its map?
No next wipe can be predicted for MTRTEST, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 14 days 21 hours have passed since this world was made.
Tags and filters
Where does MTRTEST appear in Rust Wipe Tracker lists and filters?
You will find MTRTEST on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on MTRTEST?
The game's server browser picks up these MTRTEST tags: gmvanilla (Game mode): Vanilla survival gameplay; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167584 (Build): Build number: 167584; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to MTRTEST?
Enter client.connect 64.40.8.143:21015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.