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Network live 11,747 servers online 54,200 players aboard 130 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Lost In Rust Test Server

Online 64.40.8.191:29015 checked 8m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 23h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ ? players now
07-day averagepeak 1
#13,808ranktop 62%
23h agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.250.50.75100:0004:0008:0013:0017:0022:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304000:0004:0008:0013:0017:0022:00Wiped Wed 28 Oct, 00:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 28 Oct, 00:17 UTC 00:17 UK · 23h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 21 Oct, 01:48 UTC 02:48 UK · 7d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    6.9 days
    Players before
    0
  3. Tue 20 Oct, 02:08 UTC 03:08 UK · 8d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  4. Sun 18 Oct, 14:20 UTC 15:20 UK · 10d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.5 days
    Players before
    0
  5. Thu 15 Oct, 00:20 UTC 01:20 UK · 13d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    3.6 days
    Players before
    0
  6. Tue 13 Oct, 02:07 UTC 03:07 UK · 15d ago
    Wipe delivered
    Peak
    2 +1 queue
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  7. Mon 5 Oct, 23:57 UTC 00:57 UK · 22d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    7.1 days
    Players before
    0
  8. Sun 4 Oct, 15:37 UTC 16:37 UK · 24d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1.3 days
    Players before
    1
  9. Sat 3 Oct, 23:05 UTC 00:05 UK · 25d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  10. Sat 3 Oct, 02:31 UTC 03:31 UK · 25d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
Show all 16 wipes
  1. Wed 30 Sep, 22:51 UTC 23:51 UK · 28d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    2.2 days
    Players before
    0
  2. Tue 29 Sep, 00:22 UTC 01:22 UK · 29d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  3. Mon 28 Sep, 02:10 UTC 03:10 UK · 30d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  4. Tue 22 Sep, 02:25 UTC 03:25 UK · 36d ago
    Wipe delivered
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    6 days
    Players before
    1
  5. Tue 15 Sep, 10:14 UTC 11:14 UK · 43d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    6.7 days
    Players before
    1
  6. Sun 13 Sep, 17:24 UTC 18:24 UK · 45d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.7 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 131 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 47 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average 54 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 8 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 8 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

Where does Lost In Rust Test Server place among Rust servers?

Over the past seven days, Lost In Rust Test Server has climbed to #13,808 for player hours, putting it in the top 62% of all ranked servers.

How many players are on Lost In Rust Test Server right now?

At the moment 0 players are on Lost In Rust Test Server. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 00:00 UTC with an average of 1 players.

Rules and settings

On what map does Lost In Rust Test Server take place?

Generated by the game with seed 1337, the procedural map on Lost In Rust Test Server is size 4,700. You can see the map on RustMaps from this page, since one size and seed give one map. You will see this map name: Custom Map.

What settings and rules should you know for Lost In Rust Test Server?

You will not find a gather rate in the name of Lost In Rust Test Server. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Server details

What location does Lost In Rust Test Server run from?

You will find no region published by Lost In Rust Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 64.40.8.191:29015 is its address.

How smoothly does Lost In Rust Test Server run?

Server fps over the last 48 hours averaged 30; the lowest was 30. Buildings, deployables and all the rest of the world pushed its entity count as high as 107,789. Memory use peaked at 3,563 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is Lost In Rust Test Server up, and how good is its uptime?

Lost In Rust Test Server is up and online at the moment. About 55 minutes ago is when it last restarted, judged by the uptime it gives. 51% is the uptime for the last 7 full days, up for 85 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.

On what Rust version does Lost In Rust Test Server operate?

Rust network protocol 2635 and build 168909 on Linux is what Lost In Rust Test Server runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

What should you expect from wipe day on Lost In Rust Test Server?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 21 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.

How often does Lost In Rust Test Server wipe, and at what times?

There is no next wipe to predict for Lost In Rust Test Server: it wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 23 hours.

Tags and filters

Where does Lost In Rust Test Server appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Lost In Rust Test Server: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is the meaning of the server tags on Lost In Rust Test Server?

The game's server browser picks up these Lost In Rust Test Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp0 (Max players): It holds 0 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; oxidation (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

What steps do you take to join Lost In Rust Test Server?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 64.40.8.191:29015.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp0
Max players It holds 0 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Other

oxidation
Custom tag This isn't a standard Rust tag; it comes from the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.