A Dev Shockbyte Server
Offline 64.58.124.176:21253 checked 21d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 6 Oct, 09:31 UTC 10:31 UK · 22d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 29 Sep, 13:01 UTC 14:01 UK · 29d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 6.9 days
- Players before
- 1
-
Mon 28 Sep, 15:25 UTC 16:25 UK · 30d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 44 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 62 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 18 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 4 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of A Dev Shockbyte Server against other Rust servers?
In the top 72% of all ranked servers sits A Dev Shockbyte Server, at #15,919 on hours played over seven days.
What is the current population on A Dev Shockbyte Server?
The last sighting of A Dev Shockbyte Server was 21 days 15 hours ago; it is offline right now.
Map and rules
What is the current map on A Dev Shockbyte Server?
The game generates the procedural map on A Dev Shockbyte Server at size 4,500 with seed 50000. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for A Dev Shockbyte Server?
No gather rate appears in the name of A Dev Shockbyte Server. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is not active.
Operator and location
What location does A Dev Shockbyte Server run from?
No region is published by A Dev Shockbyte Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 64.58.124.176:21253 is its address.
What is the uptime of A Dev Shockbyte Server, and is it online?
The current status for A Dev Shockbyte Server is offline, last seen 21 days 15 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 23 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does A Dev Shockbyte Server operate?
Rust network protocol 2634 and build 166652 on Linux is what A Dev Shockbyte Server runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How does A Dev Shockbyte Server handle its wipe days?
At their busiest, its recent wipes drew an average of 1 players. After 1 hours the latest wipe's crowd hit its peak. Half the peak or more was held until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 2.
When does A Dev Shockbyte Server wipe? What schedule does it follow?
No next wipe can be predicted for A Dev Shockbyte Server, which wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 22 days 19 hours have passed since this world was made.
Tags and filters
Where does A Dev Shockbyte Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take A Dev Shockbyte Server: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on A Dev Shockbyte Server?
gmrust (Game mode): The game mode is standard Rust survival; mp16 (Max players): It holds 16 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags A Dev Shockbyte Server publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join A Dev Shockbyte Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 64.58.124.176:21253.